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Rugby World Cup 2015
Refereeing, officiating, and the way the game is controlled!
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<blockquote data-quote="ABs2015" data-source="post: 747112" data-attributes="member: 73115"><p>Just to clarify, I have no problem with getting calls right, in fact I made that point earlier and if it takes some time to get us there then by all means. The main issue I have is with the stuff in the rucks and mauls where players are slipping up around the neck and the way it looks like we are heading in this RWC. Presumably you have played a bit of rugby and will know this happens all the time, and often there is absolutely no intent to go round the neck, it just ends up happening because players slip, get pushed, momentum takes them one way or the other, opposition players squirm away etc etc. SO are we going to stop the game every time this happens and penalise the player? </p><p></p><p>I have noted you said the 2 examples in the Eng Fiji game in your opinion constituted thuggery, and at the least I agree it is found play, but what about the one in the Tonga game as an alternative example? I think it was Lokotui and in that case while Lokutui for sure ended up around the neck and the TMO clearly wanted a penalty, Nigel Owens on the other hand disagreed - so where are we at with this as a result? Ultimately a delay to the game, but worryingly a disconnect between the refs and the TMO on this issue. Should he have actually been penalised? Did the TMO make a mistake? Or are we just happy with stopping the game to re-visit anything that might come close to dangerous play and leave it up to the on-flied ref to make the final decision? It's a concern for me and I'm not sure how they are going to find the right balance.</p><p></p><p>Anyway, as someone else has said, much of it probably has blindsided many of us. I for one am not used to this amount of stopage, and it is a little frustrating to deal with to watch several phases of play, in some cases some that end up, or could end up in points, be effectively deleted from play with such regularity, particularly when that kind of play has been common place in rugby for a long time and has almost always gone unnoticed. </p><p></p><p>The bigger picture is where does it stop? Rugby is such a complicated game with so many areas for mistakes to go unnoticed in live action, or foul play to be missed. Are we going to end up having to go back to it all? I'd say a game will end up taking more like 2 - 2 1/2 hrs plus if thats the case.... There has to be some room for things that are missed in game to be left as is.... This is why NFL/tennis and many other sports have the challenge system otherwise every second play would get reviewed - if that's the case then perhaps the challenge system is where rugby is headed!</p><p></p><p>Also, quick question. What happens to the time elapsed during phases of play that are effectively wiped out? Does the clock get re-set? I've not seen that being the case I don't think, so we are effectively losing game time as a result aye!</p></blockquote><p></p>
[QUOTE="ABs2015, post: 747112, member: 73115"] Just to clarify, I have no problem with getting calls right, in fact I made that point earlier and if it takes some time to get us there then by all means. The main issue I have is with the stuff in the rucks and mauls where players are slipping up around the neck and the way it looks like we are heading in this RWC. Presumably you have played a bit of rugby and will know this happens all the time, and often there is absolutely no intent to go round the neck, it just ends up happening because players slip, get pushed, momentum takes them one way or the other, opposition players squirm away etc etc. SO are we going to stop the game every time this happens and penalise the player? I have noted you said the 2 examples in the Eng Fiji game in your opinion constituted thuggery, and at the least I agree it is found play, but what about the one in the Tonga game as an alternative example? I think it was Lokotui and in that case while Lokutui for sure ended up around the neck and the TMO clearly wanted a penalty, Nigel Owens on the other hand disagreed - so where are we at with this as a result? Ultimately a delay to the game, but worryingly a disconnect between the refs and the TMO on this issue. Should he have actually been penalised? Did the TMO make a mistake? Or are we just happy with stopping the game to re-visit anything that might come close to dangerous play and leave it up to the on-flied ref to make the final decision? It's a concern for me and I'm not sure how they are going to find the right balance. Anyway, as someone else has said, much of it probably has blindsided many of us. I for one am not used to this amount of stopage, and it is a little frustrating to deal with to watch several phases of play, in some cases some that end up, or could end up in points, be effectively deleted from play with such regularity, particularly when that kind of play has been common place in rugby for a long time and has almost always gone unnoticed. The bigger picture is where does it stop? Rugby is such a complicated game with so many areas for mistakes to go unnoticed in live action, or foul play to be missed. Are we going to end up having to go back to it all? I'd say a game will end up taking more like 2 - 2 1/2 hrs plus if thats the case.... There has to be some room for things that are missed in game to be left as is.... This is why NFL/tennis and many other sports have the challenge system otherwise every second play would get reviewed - if that's the case then perhaps the challenge system is where rugby is headed! Also, quick question. What happens to the time elapsed during phases of play that are effectively wiped out? Does the clock get re-set? I've not seen that being the case I don't think, so we are effectively losing game time as a result aye! [/QUOTE]
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