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NZL Fan
28-07-05, 10:51 PM
Mario has confirmed some extra features for rugby league 2 on the official SIDHE forums..........

*Hold down in the tackle included (plus penalties for holding down too long).
*Left footed kickers included.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise teams.
*Fatigue levels are shown in the Interchange menu.
*Player customisation: You can change the face texture, the shape of the head, the hairstyle, the colour of the face, the colour of the hair, the height, weight, and shape of the player. You can't change detailed features such as the nose and ears independently. However, with the large number of options you have available, there are literally 100s of thousands of likenesses you can generate.
*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.

sanzar
29-07-05, 03:09 AM
Originally posted by NZL fan@Jul 29 2005, 09:51 AM
*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system...

Mario
29-07-05, 05:52 AM
Originally posted by sanzar+Jul 29 2005, 02:09 PM--><div class='quotetop'>QUOTE (sanzar @ Jul 29 2005, 02:09 PM)</div>
<!--QuoteBegin-NZL fan@Jul 29 2005, 09:51 AM

*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system... [/b]
That comment was made in response to a suggestion that the physical controls for kicking conversions should become easier, the more in front of the sticks you are.

If we did that, then players would get a double whammy of making it easier when scoring in front, or making it much harder scoring out wide.

The system we have in place now has consistent controls per kicker, no matter where you kick from. However, if you are kicking from right in front you can afford to be less accurate because the margin for error is wider. When shooting from out wide, its naturally harder because of the distance, and the angle on the uprights.

That is the way it should be.

The only increased depth we should consider adding to this in the future is the ability to choose your distance from the goal line. Currently it is done automatically. Oh, and having the ability to curve the ball.

THE CHIROPRACTOR101
29-07-05, 06:01 AM
its gettin better by the month..sad thing is tho i dont currently hav a ps2
pleez mario dont make me side with the EVIL ps2..

..::ERIC::..
29-07-05, 06:02 AM
Originally posted by THE CHIROPRACTOR101@Jul 29 2005, 06:01 PM
its gettin better by the month..sad thing is tho i dont currently hav a ps2
pleez mario dont make me side with the EVIL ps2..
Easy there Chiro. This thread is about new info. Don&#39;t want to vier off topic and talk about the PS2 - Xbox issue. Don&#39;t wanna make NZL Fan delete any more replies do you?

umosay
29-07-05, 06:13 AM
Originally posted by Mario+Jul 29 2005, 04:52 PM--><div class='quotetop'>QUOTE (Mario @ Jul 29 2005, 04:52 PM)</div>

Originally posted by sanzar@Jul 29 2005, 02:09 PM
<!--QuoteBegin-NZL fan@Jul 29 2005, 09:51 AM

*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system...
That comment was made in response to a suggestion that the physical controls for kicking conversions should become easier, the more in front of the sticks you are.

If we did that, then players would get a double whammy of making it easier when scoring in front, or making it much harder scoring out wide.

The system we have in place now has consistent controls per kicker, no matter where you kick from. However, if you are kicking from right in front you can afford to be less accurate because the margin for error is wider. When shooting from out wide, its naturally harder because of the distance, and the angle on the uprights.

That is the way it should be.

The only increased depth we should consider adding to this in the future is the ability to choose your distance from the goal line. Currently it is done automatically. Oh, and having the ability to curve the ball. [/b]
So are all kicks still taken on the 20m line or the wider the angle the further away?

Mario
29-07-05, 08:38 AM
Originally posted by umosay@Jul 29 2005, 05:13 PM
So are all kicks still taken on the 20m line or the wider the angle the further away?
No, there is some automatic adjustment, so when you are right in front you come closer in for example.

THE CHIROPRACTOR101
29-07-05, 09:21 AM
cheers buddy!

sanzar
29-07-05, 11:37 AM
Originally posted by Mario@Jul 29 2005, 04:52 PM
Oh, and having the ability to curve the ball.
Thats a great idea! you could chose the point of the ball to strike with you boot and that way be able to add hook to it.

kinkon89
30-07-05, 10:37 AM
i like the slowing down of the "play the ball" feature

i would have thought it would be included in the first title.......but this will do

now its just a matter of time when i get "lucky" and "find" money "lying" on the "ground". http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif

ak47
03-08-05, 04:42 AM
just read on the sidhe forums that a sponsorship feature is included in franchise mode

this sounds awesome http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif

keep surprising me!!!!!!

NZL Fan
03-08-05, 09:57 PM
Thought I&#39;d just add any more info here........(thanks to Mario of SIDHE for giving the punters more info).

*Commentary in RL2 will now include some "very high level" (Marios words) commentary on the calibre and importance of the match.
*As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
*Sponsors will be as up to date as the reference supplied to SIDHE by the teams before the cutoff date (ie. real sponsors included).
*Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
*Stoppage in play still occurs when interchanging players (SIDHE will look at this issue in any future releases).
*Slow take off speed of "flat footed" players fixed.
* Just over 1000 players in the game.
* In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
*Weather conditions are graphically better portrayed in this version. More realistic rain and sunny days.
*only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.

The games official FAQ was updated on the 29/07/05 as well, find it here.......

http://forums.rugbyleague2.com/showthread....52918#post52918 (http://forums.rugbyleague2.com/showthread.php?p=52918#post52918)

esoj
03-08-05, 11:29 PM
franchsie mode sounds like it will be quite good. The salary cap should be at least 5 mill with the players rooster have lol. interesting reading in the faq that the video ref is in this time and that there is left footed kickers. game is sounding great can&#39;t wait for it to come out or a demo

Los Lover
04-08-05, 03:47 AM
Originally posted by NZL fan@Aug 4 2005, 09:57 AM
Thought I&#39;d just add any more info here........(thanks to Mario of SIDHE for giving the punters more info).

*Commentary in RL2 will now include some "very high level" (Marios words) commentary on the calibre and importance of the match.
*As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
*Sponsors will be as up to date as the reference supplied to SIDHE by the teams before the cutoff date (ie. real sponsors included).
*Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
*Stoppage in play still occurs when interchanging players (SIDHE will look at this issue in any future releases).
*Slow take off speed of "flat footed" players fixed.
* Just over 1000 players in the game.
* In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
*Weather conditions are graphically better portrayed in this version. More realistic rain and sunny days.
*only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.

The games official FAQ was updated on the 29/07/05 as well, find it here.......

http://forums.rugbyleague2.com/showthread....52918#post52918 (http://forums.rugbyleague2.com/showthread.php?p=52918#post52918)
alright!! between this and Blics, I will literally not need a game for about another YEAR!!!!

Wahoooooooooooooooo!!!

Cheers for the info NZL fan.

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif

NZL Fan
04-08-05, 04:37 AM
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.

Los Lover
04-08-05, 04:39 AM
Originally posted by NZL fan@Aug 4 2005, 04:37 PM
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
Wahooooooooooooooooo again!!!!

Lokks like another 7 out of 10 game NZL fan.....

yay! to that - it&#39;ll be the best rugby code game yet then!!!

Yehaaaaaaaaaaaaaaaaa!!

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif
http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif

NZL Fan
04-08-05, 04:47 AM
Originally posted by Los Lover+Aug 4 2005, 03:39 PM--><div class='quotetop'>QUOTE (Los Lover @ Aug 4 2005, 03:39 PM)</div>
<!--QuoteBegin-NZL fan@Aug 4 2005, 04:37 PM
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
Wahooooooooooooooooo again!!!!

Lokks like another 7 out of 10 game NZL fan.....

yay! to that - it&#39;ll be the best rugby code game yet then!!!

Yehaaaaaaaaaaaaaaaaa!!

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif
http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif [/b]
7.5 if its the best game ever produced for playstation 2 http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif

Mind you by your ranking system every half decent sports game will be an instant 10 due to the fact you can&#39;t give 11 out of ten........

esoj
04-08-05, 07:29 AM
lol well this wil lown because of online play. Los will be able to thrash all comers lol. Who isn&#39;t going to get this game. The franchise mode is souding very deep. ay los I will be happy for a long time with this game just with the online play alone and then I will get blics when it finally releases down under.

Ripper
04-08-05, 07:38 AM
Originally posted by esoj@Aug 4 2005, 06:29 PM
The franchise mode is souding very deep.
No it isnt...

esoj
04-08-05, 08:11 AM
how is it not deep. sure its not madden but it seems to be way better than the world league on ea rugby games

As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.
noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise

that sounds like a pretty good franchise mode to me. and way better than the world league in ea games

Los Lover
04-08-05, 09:32 AM
Originally posted by esoj@Aug 4 2005, 08:11 PM
how is it not deep. sure its not madden but it seems to be way better than the world league on ea rugby games

As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.
noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise

that sounds like a pretty good franchise mode to me. and way better than the world league in ea games
yeah, no it looks good...very good esoj......must sort out my interwebby!!

Haha!! Nzl fan you cheeky devil!! http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif

Here is a comparison of what I give other games (all sports of course)- all serious.
- Cricket 2002 - 6.5
- Cricket 2004 - 6.6
- Cricket 2005 - 1.8
- PES4 - 9.4
- BLIC - 8.7
- Brian Lara 99 - 7.4
- Madden 2005 - 9.0
- Gallop Racer 2 - 8.2
- Rugby 2005 - 7.8
- SJNRL - 7.8

PES4 and Madden win my review score...but for enjoyment of preferring the codes I probably enhoy rugby more now!!! But the BLICs is both reviewed highly and enjoyed on a level that is honestly for me higher than Maddens and PES4 (although, on the later, I respect the class of that title and that if it was a more popular spectator sport in new zealand and we were better and in the game I might like it as much if not more............But it is not)....and I play soccer too!! lol!!

But cricket and rugby are my sports....and the rugby is not up to scratch, but still enjoyable w/ big image and with a friend...but Blics is the shizzle mcfizzle...

especially now I&#39;m at 1-1 with the aussies......no one&#39;s bringing me down now...

Bring down the Man!!!!!!!!!!

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/blink.gif http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/wacko.gif

esoj
04-08-05, 09:46 AM
yeah Los online in rugby league is going to be awesome. I think we should organise something as soon as the game comes out and play each other and the other guys on the forum straight out of the box without any single player practice at all.

Los Lover
04-08-05, 03:31 PM
Originally posted by esoj@Aug 4 2005, 09:46 PM
yeah Los online in rugby league is going to be awesome. I think we should organise something as soon as the game comes out and play each other and the other guys on the forum straight out of the box without any single player practice at all.
it&#39;s funny you say that (or , I was worried you would..haha!!!)...because I always start slow and then overlap (curve wise)...Oh well....eventual domination will do!!

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif

esoj
04-08-05, 11:01 PM
well i suggested without any practice to liven things up and that way we learn the game together. I will proabbly get owned in my first few games as well and will hopefully improve with time. Would also be cool to compare franchsie mode teams like who everyone signs up and how they go stuff like that

ak47
05-08-05, 12:42 AM
yeah mario replied saying "I should be happy given my expectations"

I was happy with this answer, as it confirms the negotiation/recruitment has a little extra spice on rugby 2005 system, which i stated isnt very good as u pay the same fee for a player every year....in franchises salarys fluctuate based on form, and NRL should include re-sgning players for extra/less, and at the same time have some AI negotiating competition - the PES system was great in that the AI teams would try and outbid u for top players

Anything in between Madden and Rugbys franchise systems would be good.

The training sounds awesome too......fluctuating form, injuries etc

ak47
05-08-05, 01:07 AM
you can also get fired by the owners if ur NOT coaching very well

i then asked - do we get written warnings on email or whatever - ie are we pressured that our job is on the line if results dont turn around

muzz replies - just wait and see, i cant give everything away

http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif

Happy days

The notch goes up another level

esoj
05-08-05, 02:01 AM
indeed man just more good news added to the list of the cool stuff that will be in rugby league 2

Ripper
05-08-05, 07:21 AM
Originally posted by esoj@Aug 4 2005, 07:11 PM
how is it not deep. sure its not madden but it seems to be way better than the world league on ea rugby games

As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.
noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise

that sounds like a pretty good franchise mode to me. and way better than the world league in ea games
Not disputing the last fact, but the Sad thing about is that is probably the best ever franchise mode for a Rugby Game of either code,

But if you want a deep franchise mode, play ESPN NHL 2K5, I would crap Broken Glass, eat it, then crap it again if it meant I could get a Rugby Game of that Calibar - both in Gameplay and Features.

esoj
05-08-05, 12:05 PM
point taken that madden or nhl games will be even better than and deeper than this. At least this is a start and a step in the right direction

THE CHIROPRACTOR101
06-08-05, 04:50 PM
diffinetly^^^

who knows what the next gen consoles will bring us in ever increasing demand and steady development of rugby/rugby leagues...

making bigsteps is sidhe....and the season mode on that sounds pretty cool to me..ill be able to bring back big ali and logan..throw away monty in the superleague and trade him for waterboy and some clean undies...bring motu tony...create rupeni and rokocoko and spend half my budget on them....ill put lockyer and johns in the rabbitohs to even up things too!





is this coming out on xbox?...shoot i wont be doin anything ive just said lol

ak47
15-08-05, 02:37 AM
Sidhe forums confirmed that Joey Johns may reject an offer if too low, or if someone else has outbidded

Therefore we have NEGOTIATIONS

BRING IT ON
BRING IT ON

Los Lover
16-08-05, 03:40 AM
doesn&#39;t this come out soon?

More info!!!!!!!!!!!!!!

ak47
16-08-05, 04:00 AM
Originally posted by Los Lover@Aug 16 2005, 02:40 PM
doesn&#39;t this come out soon?

More info!!!!!!!!!!!!!!
precisely less than 39 business days left until october

My flatmate (and/or best mate of 10years) and his co-workers have rumoured that a delay is on the cards (this was said about 2 months ago tho).............he used to work at NRLstats, however have since resigned, as he did not like the monotenus number jogging etc 7-10 games a weekend - bye bye social life, and pub

He was providing the appropriate playerratings and stats etc.......so if u have any issues with a few players, blame him........I have already accused him of undermining Marshall Chalk and Jason Smith

Very good source, however the info is now a few months old, and since he quit;

a. he cannot confirm the credibilty of the rumour going forward
b. i dont get his free early copy http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif
c. his name may not appear in the credits anymore http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif

kinkon89
16-08-05, 10:13 AM
damn this game has tonnes of features............when this comes out, i dont think im going to cope with school................wait its coming out when i got exams!!!! http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif

kaftka
16-08-05, 10:38 AM
"The queen buys chiros mum"

Brilliant!

C A Iversen
16-08-05, 12:10 PM
Rugby League 2 on sports tonight tv3 new zealand in 5 mins!

myusernameisprettybland
16-08-05, 12:23 PM
Originally posted by THE CHIROPRACTOR101@Aug 7 2005, 03:50 AM
is this coming out on xbox?...shoot i wont be doin anything ive just said lol
im not sure if this is new to anyone... but various sources seem to confirm that its coming for xbox - but its still unknown as to when.

gamplay.co.uk has the super league rugby league 2 game set down to come out in 73 days at the time of the post. and i also found this picture, which seems to suggest its been officiated.

again.. this may be old news. im out of the circle.

http://www.abacci.com/games/ig/7967.jpg

C A Iversen
17-08-05, 01:31 AM
That pic pretty much confirms it, although last night when I saw Steven Price on TV3 playing Rugby League 2, he was only playing the PS2 version.

Graphically it look twice the game that it was, and the viewers perspective has been brought in closer, so you can actually make out who your controlling.

Price was complaining that his player wasn&#39;t fast enough, (he was joking) although he made a break with his own player and didn&#39;t know how to dot the ball down for the try!

Overall I would say that what I saw indicated that this game will live up to 90% of the hype. Which to me is more than enough.