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woosaah
17-08-07, 04:02 AM
8902a58050cd02848abe817b517cc8ee.xml




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In the "difficulty" tags: The &#39;name&#39; attribute is for human-readability purposes and isn&#39;t used in-code. The difficulties should be in this file from easiest to hardest. In the "player" tags: The &#39;ballwinner&#39; attribute denotes whether or not the player has the ballwinner special ability. The &#39;rucking&#39; denotes the minimum rucking stat the player can have, if they don&#39;t have the ballwinner attribute. Also used for human-readable purposes, the code is just concerned with the order in which the players are in the xml. They should always be in the order: Ballwinner, rucking > 90, rucking > 80, everybody else. In the fieldpos tags: The &#39;name&#39; attribute is for human-readability purposes and isn&#39;t used in-code The &#39;value&#39; attribute matches the enum value for that field position in-code (E_PitchPos in masterenum.h) - only matters for elite difficulty In the "range" tags: The &#39;min&#39; attribute is the minimum binding intensity in the range. The &#39;max&#39; attribute is the maximum binding intensity in the range. The &#39;chanceOne&#39; attribute is the chance that the player&#39;s intensity will fall within this range - first choice The &#39;chanceTwo&#39; attribute is the chance that the player&#39;s intensity will fall within this range - second choice - only matters for elite difficulty </span> <span style="color:#0000ff">-->f(clean); [/b] This file is definatly worth a look at. Please just add files/file names to what you think might be worth a look at. if we can tweak this it would be cool.