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15 minutes for red card?
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<blockquote data-quote="Ragey Erasmus" data-source="post: 963082" data-attributes="member: 56232"><p>I'd like it if there was more differentiation between foul play and cynical play. At risk of over complicating an already complicated set of laws and interpretations, I'd personally quite like the following:</p><p></p><p>White card - For cynical play. 5 mins in the bin. Intended for use against teams who are infringing on their own try line without the severity of a yellow. Can be given out a bit more easily. 2 white cards becomes a yellow.</p><p>Yellow - As present</p><p>Red - 20 mins in the bin and player can be replaced as a sub. If no suitable sub is available then the team goes down a player.</p><p>Black - Reserved solely for the worst foul play where a player is reckless and when there are no mitigating circumstances. Player leaves the field and automatic citing.</p><p></p><p>I may have this completely wrong but it seems like the guidance is a bit too rigid and refs are sometimes not keen on giving out a card that they feel may be too much of a punishment and risk being criticised for deciding the outcome. A lot of cynical play goes suitably unpunished, particularly when it comes down to conceding penalties defending the try line before a yellow is actually given. It also seems that the problem is the refs being able to spot offenses. The TMO is best placed to see the broad pictures and it may be worth having an assistant TMO so they can cover more offenses. A TMO should also be free to let the ref know of anything that is a potentially cardable offense rather than just foul play. When a TMO is analysing a decision though the emphasis should be on something being clear and obvious. A ref must always state the on field decision and the TMO would have 2 minutes to find any evidence to contradict that, if they cannot find clear and obvious evidence in that time, the on field decision stands.</p><p></p><p>The clock should stop for scrums until the ball is in and they should have the equivalent of "use it" for scrum setting up (and actually enforce the damn use it rule.)</p><p></p><p>Of course there is always the possibility this will make the whole thing an unwieldy clusterfuck and even worse than it is now but in my head it could work...</p></blockquote><p></p>
[QUOTE="Ragey Erasmus, post: 963082, member: 56232"] I'd like it if there was more differentiation between foul play and cynical play. At risk of over complicating an already complicated set of laws and interpretations, I'd personally quite like the following: White card - For cynical play. 5 mins in the bin. Intended for use against teams who are infringing on their own try line without the severity of a yellow. Can be given out a bit more easily. 2 white cards becomes a yellow. Yellow - As present Red - 20 mins in the bin and player can be replaced as a sub. If no suitable sub is available then the team goes down a player. Black - Reserved solely for the worst foul play where a player is reckless and when there are no mitigating circumstances. Player leaves the field and automatic citing. I may have this completely wrong but it seems like the guidance is a bit too rigid and refs are sometimes not keen on giving out a card that they feel may be too much of a punishment and risk being criticised for deciding the outcome. A lot of cynical play goes suitably unpunished, particularly when it comes down to conceding penalties defending the try line before a yellow is actually given. It also seems that the problem is the refs being able to spot offenses. The TMO is best placed to see the broad pictures and it may be worth having an assistant TMO so they can cover more offenses. A TMO should also be free to let the ref know of anything that is a potentially cardable offense rather than just foul play. When a TMO is analysing a decision though the emphasis should be on something being clear and obvious. A ref must always state the on field decision and the TMO would have 2 minutes to find any evidence to contradict that, if they cannot find clear and obvious evidence in that time, the on field decision stands. The clock should stop for scrums until the ball is in and they should have the equivalent of "use it" for scrum setting up (and actually enforce the damn use it rule.) Of course there is always the possibility this will make the whole thing an unwieldy clusterfuck and even worse than it is now but in my head it could work... [/QUOTE]
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15 minutes for red card?
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