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50:22 and more to be globally trialled by WR
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<blockquote data-quote="Kiwiwomble" data-source="post: 1091862" data-attributes="member: 45355"><p>i guess it comes down to what we want to see, i would rather see a team pushing their passes have it knocked down...and that player gets "punished" by loosing the scrum feed...attacking team can now launch form the scrum, just get rid of all the subjectiveness about "realistic chance to recover" etc, pass earlier or get the scrum...easy</p><p></p><p>and as i say...get better and mauling, a "sacking" player would still have to release once on the ground so if theyve failed to bring down the ball carrier then they're out of the game until the maul has passed...so there is risk and reward there too...just without the penalties</p><p></p><p>by and large we should just step back and remove as many rules as we can that rely on subjectiveness, in my experience thats whats putting new people off...we just keep banning things we thing slow the game down...when really...if you watch games form the 80's/90's...they were much faster because there were less reasons to stop play...we're getting closer and closer to NFL with the stop/start and rigidity of the structure of the game</p><p></p><p>bringing it back to the original question...50:22 is fine...we use in in club rugby...but why was it needed?</p><p></p><p>edit: i might not be explaining myself well...i just feel there were measures in place previously to deter some of this stuff (knock on scrum, out of the game on the ground)....did they need to be escalated to similar stance to actual foul play, play the scrum or free kick and lets get on with it...even the 50:22....attaching team always had the option to bang it into the corner and then throw 3 guys up and try and pinch it...but rather than people just getting real good at that...we brought in a new rule for refs to have to implement and get yelled at if they get it wrong</p></blockquote><p></p>
[QUOTE="Kiwiwomble, post: 1091862, member: 45355"] i guess it comes down to what we want to see, i would rather see a team pushing their passes have it knocked down...and that player gets "punished" by loosing the scrum feed...attacking team can now launch form the scrum, just get rid of all the subjectiveness about "realistic chance to recover" etc, pass earlier or get the scrum...easy and as i say...get better and mauling, a "sacking" player would still have to release once on the ground so if theyve failed to bring down the ball carrier then they're out of the game until the maul has passed...so there is risk and reward there too...just without the penalties by and large we should just step back and remove as many rules as we can that rely on subjectiveness, in my experience thats whats putting new people off...we just keep banning things we thing slow the game down...when really...if you watch games form the 80's/90's...they were much faster because there were less reasons to stop play...we're getting closer and closer to NFL with the stop/start and rigidity of the structure of the game bringing it back to the original question...50:22 is fine...we use in in club rugby...but why was it needed? edit: i might not be explaining myself well...i just feel there were measures in place previously to deter some of this stuff (knock on scrum, out of the game on the ground)....did they need to be escalated to similar stance to actual foul play, play the scrum or free kick and lets get on with it...even the 50:22....attaching team always had the option to bang it into the corner and then throw 3 guys up and try and pinch it...but rather than people just getting real good at that...we brought in a new rule for refs to have to implement and get yelled at if they get it wrong [/QUOTE]
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