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<blockquote data-quote="Mario" data-source="post: 491859" data-attributes="member: 12221"><p>You are getting confused. Endorphin is not the same as Euphoria. Endorphin is an animation tool, used for creating physics based simulated animations to be rendered offline. Euphoria is a realtime, ingame physics based animation simulation engine as used in Backbreaker. Endorphin would add nothing to the equation when we already have a full suite of motion captured animation.</p><p></p><p>The price of Euphoria is "hundreds of thousands of dollars". Indeed, it is enough that the licensing cost of it alone would have consumed about 1/12th of the whole Rugby Challenge development budget. $10,000 would not have been a problem. Unfortunately, as it stands, the price of Euphoria is still prohibitive enough that it does not make sense to include it at this time.</p></blockquote><p></p>
[QUOTE="Mario, post: 491859, member: 12221"] You are getting confused. Endorphin is not the same as Euphoria. Endorphin is an animation tool, used for creating physics based simulated animations to be rendered offline. Euphoria is a realtime, ingame physics based animation simulation engine as used in Backbreaker. Endorphin would add nothing to the equation when we already have a full suite of motion captured animation. The price of Euphoria is "hundreds of thousands of dollars". Indeed, it is enough that the licensing cost of it alone would have consumed about 1/12th of the whole Rugby Challenge development budget. $10,000 would not have been a problem. Unfortunately, as it stands, the price of Euphoria is still prohibitive enough that it does not make sense to include it at this time. [/QUOTE]
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