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A Wii Problem
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<blockquote data-quote="Muse_Cubed" data-source="post: 94136"><p>FPS?! Do you realise the potential for the Wiimote in FPS games? It's like having a mouse but better because it feels like you're holding something. No more of this look-with-the-second-analogue-stick-crap. Once they've nailed down the control system for the FPS on the Wii I think they'll be an amazing experience. FPSs IMO have grown so long in the tooth, this may give them a breath of fresh air.</p><p></p><p>I'm not sure how the beat-em ups will work but I'm sure they can work something...like high/low sensing, you can probably jab and stuff. It'll be interesting how they work it.</p></blockquote><p></p>
[QUOTE="Muse_Cubed, post: 94136"] FPS?! Do you realise the potential for the Wiimote in FPS games? It's like having a mouse but better because it feels like you're holding something. No more of this look-with-the-second-analogue-stick-crap. Once they've nailed down the control system for the FPS on the Wii I think they'll be an amazing experience. FPSs IMO have grown so long in the tooth, this may give them a breath of fresh air. I'm not sure how the beat-em ups will work but I'm sure they can work something...like high/low sensing, you can probably jab and stuff. It'll be interesting how they work it. [/QUOTE]
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