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<blockquote data-quote="NZL Fan" data-source="post: 23030"><p>The main problem with all modes is that the AI can defend a bit, but after you play a few times it is far too easy to defend against them.</p><p></p><p>In hard mode I never conceed any tries, just multiple drop goals and the odd penalty......</p><p></p><p>Here, I posted this in another thread about rugby 2005's AI.........</p><p></p><p>"In rugby 2005 the attacking AI simply just reflects what defensive play you choose.</p><p>I suggest thats why people are forever complaining about "the computer kicks all the time", because they never choose to do a "kick defense" defensive play to combat it. </p><p></p><p>Generally if you choose "kick defense" the computer runs a hell of a lot more, if you don't they kick a lot more........spread wide the computer is more inclined to make runs close to the ruck, defend close to the ruck/add too many players to the ruck and the computer will throw it wide..........<strong>all this is done in a mechanical fashion regardless whether it is the best decision or not</strong>.</p><p></p><p>....now how basic is that AI, hardly 2 and a half years worth of development thats for sure.....in fact it is so simple that most people here can not even see it for what it is........(forrest for the trees complex)."</p></blockquote><p></p>
[QUOTE="NZL Fan, post: 23030"] The main problem with all modes is that the AI can defend a bit, but after you play a few times it is far too easy to defend against them. In hard mode I never conceed any tries, just multiple drop goals and the odd penalty...... Here, I posted this in another thread about rugby 2005's AI......... "In rugby 2005 the attacking AI simply just reflects what defensive play you choose. I suggest thats why people are forever complaining about "the computer kicks all the time", because they never choose to do a "kick defense" defensive play to combat it. Generally if you choose "kick defense" the computer runs a hell of a lot more, if you don't they kick a lot more........spread wide the computer is more inclined to make runs close to the ruck, defend close to the ruck/add too many players to the ruck and the computer will throw it wide..........[b]all this is done in a mechanical fashion regardless whether it is the best decision or not[/b]. ....now how basic is that AI, hardly 2 and a half years worth of development thats for sure.....in fact it is so simple that most people here can not even see it for what it is........(forrest for the trees complex)." [/QUOTE]
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