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An idea for 07
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<blockquote data-quote="BigTen" data-source="post: 75235"><p>For me a ref on the field isn't at all important.</p><p></p><p>I'd rather that EA works on other things first.</p><p></p><p></p><p>Jacko - you pretty much just stole my silver and gold star idea. No matter - they do say that imitation is the greatest form of flattery.</p><p></p><p>One thing that I would like to see is an attacking gauge and a defensive gauge.</p><p></p><p>The attack gauge could work by the more ball you have and the better you use the more this bar would grow. It could be an icon like a sword and it would work a little bit different to the momentum gauge. This bar would gauge how well you are using the attacking ball. For example if your players keep getting driven back in tackles then the bar would decrease. Whereas if you made some breaks or your forwards were driving the ball forward this would increase. If your bar was big you would know that you can attack with the ball in hand otherwise if the bar was low you might want to kick the ball or get your forwards to hit the ball up until the bar goes up.</p><p></p><p>The defence gauge would work in a very similar way but with increase every time that you made a good tackle and every time that you slowed the ball down in rucks and stuff. Also if the bar was really low this would indicate that your players are out of position and will struggle to make good tackles and turn the ball over. This icon would be displayed as a shield.</p><p></p><p>If one team's shield was low and the other's sword was full then a try is likely to be scored.</p><p></p><p>As the coach you could set the team's mentality to defend and your shield would be stronger more often but your sword would be lower.</p><p></p><p>This idea could improve the limitations of the momentum gauge and would also allow for a bit more strategy as your could set your team to defend when they have built a lead.</p></blockquote><p></p>
[QUOTE="BigTen, post: 75235"] For me a ref on the field isn't at all important. I'd rather that EA works on other things first. Jacko - you pretty much just stole my silver and gold star idea. No matter - they do say that imitation is the greatest form of flattery. One thing that I would like to see is an attacking gauge and a defensive gauge. The attack gauge could work by the more ball you have and the better you use the more this bar would grow. It could be an icon like a sword and it would work a little bit different to the momentum gauge. This bar would gauge how well you are using the attacking ball. For example if your players keep getting driven back in tackles then the bar would decrease. Whereas if you made some breaks or your forwards were driving the ball forward this would increase. If your bar was big you would know that you can attack with the ball in hand otherwise if the bar was low you might want to kick the ball or get your forwards to hit the ball up until the bar goes up. The defence gauge would work in a very similar way but with increase every time that you made a good tackle and every time that you slowed the ball down in rucks and stuff. Also if the bar was really low this would indicate that your players are out of position and will struggle to make good tackles and turn the ball over. This icon would be displayed as a shield. If one team's shield was low and the other's sword was full then a try is likely to be scored. As the coach you could set the team's mentality to defend and your shield would be stronger more often but your sword would be lower. This idea could improve the limitations of the momentum gauge and would also allow for a bit more strategy as your could set your team to defend when they have built a lead. [/QUOTE]
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