I have had a few emails asking me why we have left the 'big hit' tackle in RC2006, considering it was unrealistic and was widely hated in WCR. OK ... the problem with the big hit in WCR was twofold - you could big hit forwards with pencil necks and once you learned to time it, the big hit always landed and spilled the ball. Basically, it was a bad game mechanic that we got wrong. We even ended up making our own rules in the office ie. each player could only do 5 big hits per game etc. In RC2006 the big hit is a balanced and well designed game mechanic. The animation is different too. The big hit is all about risk and reward. If you attempt a big hit, whether it is successful is now dependent on 3 things: i) whether you execute it correctly, ii) the relative sizes/weight of the player, and iii) whether the other player is driving forward. If you attempt to big hit a no.4 with a no.11, he is likely to just bounce off. This makes it interesting on line breaks. From a defensive stance, you are much more likely to use an orthodox tackle and wrap the player up. We talked for a long time about whether to include it, but we wanted to have a tackle that spills the ball. There you go - saves me answering a ton of emails.