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<blockquote data-quote="QKXV" data-source="post: 48876"><p>mmmmm yes, I see what you mean and completely agree that you shouldn't be punished for playing well. What I am refferring to is not necessarilly handicapping, and I'm also not saying that the AI should start doing things you yourselfr can't pull off with the controls. If you are playing NZ vs Namibia it wouldn't be a suprise if you trash the living sh*t out of them, however if you play Aus v NZ and start leading like 50 - 0 then surely you would need a higher level of difficulty...</p><p></p><p>Players in the AI team should start using the same control you have, as in how many times did you get opponents stepping and fending in R2005. The gain should be adjusted to better stepping, passing and using handoffs etc. If a team is behind by more than 20 points and it's 5 mins to go (and this has happened to me countless times in R2005) and they've been camped inside your halve for a while then they shouldn't be trying for a dropgoal the first time they get near your 22, the AI should recognize that they need the seven for a bonus point or whatever the benefit could be....</p><p></p><p>MAybe it's the wrong idea and I can see why you guys say so. Maybe the best thing to ask for is not "gain" (althoug I think it can be applied in 2player games to keep the comppetition close) but simply for better AI.</p><p></p><p>BTW I've never noticed the handicapping in R2005. Please ellaborate a little if you can Chestnut</p></blockquote><p></p>
[QUOTE="QKXV, post: 48876"] mmmmm yes, I see what you mean and completely agree that you shouldn't be punished for playing well. What I am refferring to is not necessarilly handicapping, and I'm also not saying that the AI should start doing things you yourselfr can't pull off with the controls. If you are playing NZ vs Namibia it wouldn't be a suprise if you trash the living sh*t out of them, however if you play Aus v NZ and start leading like 50 - 0 then surely you would need a higher level of difficulty... Players in the AI team should start using the same control you have, as in how many times did you get opponents stepping and fending in R2005. The gain should be adjusted to better stepping, passing and using handoffs etc. If a team is behind by more than 20 points and it's 5 mins to go (and this has happened to me countless times in R2005) and they've been camped inside your halve for a while then they shouldn't be trying for a dropgoal the first time they get near your 22, the AI should recognize that they need the seven for a bonus point or whatever the benefit could be.... MAybe it's the wrong idea and I can see why you guys say so. Maybe the best thing to ask for is not "gain" (althoug I think it can be applied in 2player games to keep the comppetition close) but simply for better AI. BTW I've never noticed the handicapping in R2005. Please ellaborate a little if you can Chestnut [/QUOTE]
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