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Contesting the High Ball
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<blockquote data-quote="Trev@Swordfish" data-source="post: 50381"><p>I think it's the 'x' button on PS2. You have to hold it down when the ball is in the air and if the player can make a jump and take the ball then he will. The problem is, it doesn't work all of the time. It only works if the timing is right ie. the length of the jump animation will coincide with the flight of tha ball.</p><p></p><p>I felt it was a bit too clunky and was did not fit in with the rest of the free flowing gameplay. On JLR we managed to integrate the jumping so it fit with the reat of the system.</p><p></p><p>We knew people would find it so we left it in. I'm still not convinced it's great.</p></blockquote><p></p>
[QUOTE="Trev@Swordfish, post: 50381"] I think it's the 'x' button on PS2. You have to hold it down when the ball is in the air and if the player can make a jump and take the ball then he will. The problem is, it doesn't work all of the time. It only works if the timing is right ie. the length of the jump animation will coincide with the flight of tha ball. I felt it was a bit too clunky and was did not fit in with the rest of the free flowing gameplay. On JLR we managed to integrate the jumping so it fit with the reat of the system. We knew people would find it so we left it in. I'm still not convinced it's great. [/QUOTE]
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