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<blockquote data-quote="raziel_eire" data-source="post: 15609"><p>... I don't have a great memory of the kicking in JLR to say if you'll get the same the satisfaction from R2005 (and I didn't play 2004 for long enuff to remem anything about it) ... </p><p></p><p> All I can say is that, under the cosh, defending deep, when you do get that defensive kick away (and it escapes the fullback), it is pretty satisifying. You do really need to weigh up your own preference for length over closeness to touchline... it can happen that you take too long to put enough length on the kick and don't get it close enuff to the side line and the fullback gathers for a mark inside his 22 or comes sprinting down the line to make you lose yardage or eventually a score...</p><p> ... I'll tell ye what... I'll go have another go and see if I can't word this better</p><p></p><p> what is satisfying tho is the SH kick from a ruck/maul that is executed using Triangle... the animation for the over-the-shoulder type kick is really good, and you can use it to good effect</p><p></p><p>(all this tho is from easy mode, so my views may change if the AI really tightens up in medium/hard)</p></blockquote><p></p>
[QUOTE="raziel_eire, post: 15609"] ... I don't have a great memory of the kicking in JLR to say if you'll get the same the satisfaction from R2005 (and I didn't play 2004 for long enuff to remem anything about it) ... All I can say is that, under the cosh, defending deep, when you do get that defensive kick away (and it escapes the fullback), it is pretty satisifying. You do really need to weigh up your own preference for length over closeness to touchline... it can happen that you take too long to put enough length on the kick and don't get it close enuff to the side line and the fullback gathers for a mark inside his 22 or comes sprinting down the line to make you lose yardage or eventually a score... ... I'll tell ye what... I'll go have another go and see if I can't word this better what is satisfying tho is the SH kick from a ruck/maul that is executed using Triangle... the animation for the over-the-shoulder type kick is really good, and you can use it to good effect (all this tho is from easy mode, so my views may change if the AI really tightens up in medium/hard) [/QUOTE]
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