• Help Support The Rugby Forum :

Editing Players via a hex editor?

A

aaron118

Guest
I see this list posted:
Offset 0
2 bytes
ID number

Offset 2
2 bytes
Commentary name ID number

Offset 4
16 bytes
Player name

Offset 20
4 bits - Secondary position
4 bits - Primary position
4 bits - Not used
4 bits - Tertiary position
(2 bytes)
0001 â€" prop
0010 â€" hooker
0011 â€" prop
0100 â€" second row
0101 â€" flanker
0110 â€" flanker
0111 â€" number 8
1000 â€" scrum half
1001 â€" fly half
1010 â€" winger
1011 â€" centre
1100 â€" full back
1101-1111 â€" not used

Offset 22
1 byte
Weight
In lbs minus 100; the lightest player is Campeggia at 151lbs, coded as 51.

Offset 23
1 byte
Not used


Offset 24
24 bits (3 bytes)

Nationality
1000 0000 0000 0000 0000 0000 â€" Georgia
0100 0000 0000 0000 0000 0000 â€" France
0010 0000 0000 0000 0000 0000 â€" Fiji
0001 0000 0000 0000 0000 0000 â€" France
0000 1000 0000 0000 0000 0000 â€" England
0000 0100 0000 0000 0000 0000 â€" Canada
0000 0010 0000 0000 0000 0000 â€" Australia
0000 0001 0000 0000 0000 0000 â€" Argentina

0000 0000 1000 0000 0000 0000 â€" Samoa
0000 0000 0100 0000 0000 0000 â€" Russia
0000 0000 0010 0000 0000 0000 â€" Romania
0000 0000 0001 0000 0000 0000 â€" New Zealand
0000 0000 0000 1000 0000 0000 â€" Namibia
0000 0000 0000 0100 0000 0000 â€" Japan
0000 0000 0000 0010 0000 0000 â€" Italy
0000 0000 0000 0001 0000 0000 â€" Ireland

0000 0000 0000 0000 1000 0000 â€" Wales
0000 0000 0000 0000 0100 0000 â€" USA
0000 0000 0000 0000 0010 0000 â€" Uruguay
0000 0000 0000 0000 0001 0000 â€" not used
0000 0000 0000 0000 0000 1000 â€" Tonga
0000 0000 0000 0000 0000 0100 â€" Spain
0000 0000 0000 0000 0000 0010 â€" South Africa
0000 0000 0000 0000 0000 0001 â€" Scotland

Offset 27
1 byte
Not used


Offset 28
1 byte
Height
In inches minus 60; the tallest player is Charteris at 7' 10â€, coded as 22

Offset 29
1 byte
Birth year
Range 68-87

Offset 30
1 byte
Birth month
Range 1-13 (!). The error is Ajroud.

Offset 31
1 bit - Left- or Right-footed
0 â€" left; 1 â€" right

7 bits - Birth day
Range 1-31

This looks bizarre. The effect is that the byte-value for a right-footed player born on the first of the month appears as 129.

Offset 32
1 byte
Unknown
Range 0-10

Offset 33
1 byte
Attack
Range 25-98

Offset 34
1 byte
Defense
Range 21-96

Offset 35
1 byte
Speed
Range 31-98

Offset 36
1 byte
Acceleration
Range 24-99

Offset 37
1 byte
Agility
Range 10-98

Offset 38
1 byte
Handling
Range 20-96

Offset 39
1 byte
Passing
Range 10-98

Offset 40
1 byte
Kicking
Range 2-93

Offset 41
1 byte
Kicking power
Range 0-98

Offset 42
1 byte
Goal kicking
Range 0-96

Offset 43
1 byte
Tackling
Range 18-94

Offset 44
1 byte
Strength
Range 23-98

Offset 45
1 byte
Rucking
Range 5-97

Offset 46
1 byte
Scrummaging
Range 0-96

Offset 47
1 byte
Hooking
Range 0-97

Offset 48
1 byte
Lineout
Range 0-95

Offset 49
1 byte
Discipline
Range 4-95

Offset 50
1 byte
Aggression
Range 21-98

Offset 51
3 bytes
Not used

Offset 54
1 byte
Stamina
Range 30-97

Offset 55
1 byte
Consistancy
Range 22-97

Offset 56
1 byte
Temperament
Range 20-97

Offset 57
1 byte
Creativity
Range 8-98

Offset 58
1 byte
Bravery
Range 24-100

Offset 59
1 byte
SetPlaySuccess
Range 50-100

Offset 60
1 byte
CrashBallRating
Range 40-100

Offset 61
1 byte
GapDefense
Range 45-100

Offset 62
22 bytes
Not used

Offset 84
16 bits (2 bytes)

Special abilities
1000 0000 0000 0000 â€" TackleBreaker
0100 0000 0000 0000 â€" Crashball
0010 0000 0000 0000 â€" Tacticalkicking
0001 0000 0000 0000 â€" GoalKicker
0000 1000 0000 0000 â€" Scoring
0000 0100 0000 0000 â€" Playmaker
0000 0010 0000 0000 â€" Passer
0000 0001 0000 0000 â€" Command
0000 0000 1000 0000 â€" not known(InjuryResistance)
0000 0000 0100 0000 â€" not known(InjuryResistance)
0000 0000 0010 0000 â€" not known(InjuryResistance)
0000 0000 0001 0000 â€" Jumper
0000 0000 0000 1000 â€" Scrummager
0000 0000 0000 0100 â€" DefensiveOrganisation
0000 0000 0000 0010 â€" Ballwinner
0000 0000 0000 0001 â€" Tackling

Offset 86
2 bytes
Not used

Offset 88
1 byte
Unknown
Range 0-6

Offset 89
1 byte
Unknown
Either 0 or 4

Offset 90
1 byte
Face
Range 2-255

Offset 91
1 byte
Skin tone
Range 0-175

Offset 92
1 byte
Unused

Offset 93
1 byte
Unknown
Either 0, 32, 64 or 96

Offset 94
1 byte
Unknown
Either 0, 1, 2, 3, 24, 26 or 27

Offset 95
5 bytes
Unused[/b]
But I want to know how to do it. Can someone please write a guide on how to edit players via a hex editor. It needs to be explained in detail, like what are the byte's used for etc...

Thanks
 
Sup man I have started on a hex editing guide for dummies.

its called that coz i only just learnt some basics my self, i cant post yet gotta go to rugby, but i've already started so will finish up once i stumble in from town, so the writing may be kind of messed up, more than usual anyway.

apologies in advance
 
hopefully by the end of today i will have a roster editor done. but it wont have the created players in it yet cause they are in a different part of the file (and don thave any created players atm :D)

that way you dont need to use the hex editor. but if you are going to play with it make sure you back up the file first
 

Users who are viewing this thread

Latest posts

Top