FAO: JdV and Pageski

Discussion in 'EA Rugby 08' started by Fa'atau82, Dec 21, 2009.

  1. Fa'atau82

    Fa'atau82 Guest

    Hey. I'm wondering how to get the new teams in the game. I am using Uli's last roster, but i cannot seem to find the extra teams listed (super 14 all-stars etc) to put any players in. Uli's edit probably.

    I am thinking if the teams have players in the roster file, they will load in the squad management. That opens up the game, and once you've loaded the graphics files, it should all work.. am i correct?

    I have done this method with British Lions and NZ Maori, so i know it works.. but these new teams are a new thing.

    Can you give me a hand, or send me the files that 'unlock' the teams at least?

    Ta muchly.

    Faatau82
     
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  3. munross

    munross Guest

    You need the:
    be2970b0ada8e42cf891ce60ffe69575.xml
    teams.csv (in the editor's main folder)

    Open the be2970b0ada8e42cf891ce60ffe69575.xml file and change the "no" to "yes" of the "new" team that you want to activate, lets say team id 48 which is Cornish Pirates is the one you want to activate the line should look like this:

    <team Index="48" Active="yes" Type="england" CodeId="ID_CORNISH_PIRATES" FeGroup="european" StringTableId="2102" TeamName="Cornish Pirates" Abbreviation="CPR" HomeColour="12,36,137,255" AwayColour="117,191,225,255" Logo="corn" />

    Bolded=new changes

    * FeGroup - is the group that the team will be in ie. european, super14 ect... **Note! there can only be 30 teams in a FeGroup, if there is more then 30 the game will crash.
    * StringTableId - is the name of the team that must be in the .english file
    * Logo - the code of the logo is important when you want to make mini-kits and ingame logos for the team, if you are going to make a mini-kit for this team the "corn" part must be in the mini-kit .fsh file otherwise the mini-kit won't appear correct.In other words the logo code pairs the mini-kits and ingame logos with the team id.

    Once you have that done and sorted you will have to edited the teams.csv file in the roster editors main folder, open it with notepad and go to team no. 48 and change it to look like this:

    48,yes,england,Cornish Pirates

    save and exit.Open the roster editor(the old editor works the best for this) and you'll see that the team that you just activated in in the "england" club selection, click on the "new" team and you will either see that the team has a few players in it or none at all and you might get an error, if you get an error just ignore it.
    Now fill the new team with players until its full and save.

    Here it is explained a little bit better: LINK
    Here is also some useful info: LINK

    Once that is sorted you'll just have to use filemon to get the new team's mini-kits, kits, logos, ball ect...

    And also the logo that appears in the "squad management" screen must be added into the b33c1afcdd66fdde967cdf5a799f00e7.fsh file.

    Okay I hope that this will help so long, will post the new filenames of the new teams that I've activated so far later on this thread.

    Cheers
     
  4. Fa'atau82

    Fa'atau82 Guest

    Great stuff. I will give this a whirl.
     
  5. Fa'atau82

    Fa'atau82 Guest

    I know this file, i've used it before. I now have to get the string ID's from dc.english because they aren't listed on the be29.csv file. Do you have a list of string ID's you have used?

    My aim is just to open these teams up and do what i want to them, that's all. I can then configure how it how i want it then.
     
  6. Fa'atau82

    Fa'atau82 Guest

    I can't see the stringID in the dc.english. I have no idea what i'm looking for, as i can't find the names of the missing teams.. so i assume they don't have a string apart from Leeds and Cats?

    Might be best to to start a brand new dc.english. Can you give me the 101 on stringID's cos i can't understand them, or what '2012' is in the text/coding.
     
  7. munross

    munross Guest

    Okay you will need the dc371d84ed78d4cf88a641a8d8abc38a.xml file which will help to simplify this, if you open it up you will see this:

    Code:
    <?xml version="1.0" encoding="Windows-1252"?>
    <hbtool>
      <hbtoolinfo>
        <creator>Language Database Exporter</creator>
        <version>1.00.50</version>
        <created>May 23 2007</created>
      </hbtoolinfo>
      <strings>
        <elements>2617</elements>
      </strings>
      <string id="0" name="TRAIN_0">
        <english>EA SPORTS~ RUGBY 08</english>
        <french>EA SPORTS~ RUGBY 08</french>
      </string>
      <string id="1" name="TRAIN_1">
        <english />
        <french />
      </string>
      <string id="2" name="TRAIN_2">
        <english>Special Moves - The Hand Off</english>
        <french>Mouvements spéciaux : raffut</french>
      </string>
      <string id="3" name="TRAIN_3">
        <english>Special Moves - The Sidestep</english>
        <french>Mouvements spéciaux : crochet</french>
      </string>
      <string id="4" name="TRAIN_4">
        <english>Special Moves - The Shoulder Charge</english>
        <french>Mouvements spéciaux : percussion</french>
      </string>
    and so on...these above string id's can't be edited as they are used by the game.

    Now if you get to this part:

    Code:
      <string id="122" name="MEMCARD_0_PS2">
        <english>Insufficient free space on %s in MEMORY CARD slot %s. Insert a %s with at least %d KB of free space, or create some space using the console's internal browser. Continue without %s?"</english>
        <french>Espace insuffisant sur la %s de la fente pour MEMORY CARD N°%s. Veuillez insérer une %s avec au moins %d KB d'espace libre, ou libérez des fichiers à l'aide du navigateur interne de la console. Continuer sans %s£?</french>
      </string>
      <string id="123" name="MEMCARD_1_PS2">
        <english>No %s inserted in MEMORY CARD slot %s.  If you wish to save your game data, insert a %s with at least %d KB of free space or select yes to continue without saving. Continue without %s?</english>
        <french>Il n'y a pas de %s dans la fente pour MEMORY CARD N°%s. Pour sauvegarder des données, veuillez insérer une %s comptant au moins %d KB d'espace libre ou appuyez sur Oui pour continuer sans sauvegarder. Continuer sans %s£?</french>
      </string>
      <string id="124" name="MEMCARD_2_PS2">
        <english>Insufficient free space on %s in memory card slot %s. To create a profile insert a %s with at least %d KB of free space. Continue without using %s?</english>
        <french>Espace insuffisant sur la %s de la fente pour MEMORY CARD N°%s. Pour créer un profil, insérez une %s comptant au moins %d KB d'espace libre. Voulez-vous continuer sans %s£?</french>
      </string>
    you see that these are string id's that are used be a PS2 so you can edit them for use of new team/stadium names.Now you can open up the .english file with a hex editor(I use hex workshop) and search for the text string in this case string id = 122 which contain the text "Insufficient free space on", if you find it you can just edit it for the name of a team say like "Western Province".So now if you make a new team for "Western Province" you can then insert the no. 122 in the StringTableId="122"

    Does this help you?
     
  8. Fa'atau82

    Fa'atau82 Guest

    Simples!

    Just depends on how many strings i have.. i activated lots of teams text wise in squad management, one of them crashes, but i think that a roster fault. So basically, i can just search for redundant text and tell the game to load what i put there instead.. i.e Western Province. I shall try this.

    Btw, with the gamerules, i was thinking if we found the 06 files, wouldn't they update the rules as they was in 06, as they was correct. Did we ever find them?
     
  9. munross

    munross Guest

    <div class='quotetop'>QUOTE (Fa'atau82 @ Dec 21 2009, 06:25 PM) <{POST_SNAPBACK}></div>
    I've tried to search for them but I couldn't find any files, so I think the rules maybe coded into the .exe or into a file that we can't view correct.
     
  10. Fa'atau82

    Fa'atau82 Guest

    I think, it's in the script file in motion folder. Let's just replace 08 files with 06 and see what happens.. crazy logic, but it might just work.. or find something completely different.
     
  11. Fa'atau82

    Fa'atau82 Guest

    Ok, the script file runs the same. I tried the moai file, and it crashes as you'd be about to see the teams come out on pitch. So, using that logic, perhaps that involves some kind of animation files. The 06 file is larger than 08, so i reckon extract the files that are in 06 and 08, import the 06 ones. Might be worth a go.

    I've found the the 08 moai has 537 files and the 06 moai has 497. So i've copied into the 08 folder to directly replace the 08 files with 06 ones, and leave the files specific to 08. Now i have to add 537 files back into the viv. DULL >_>
     
  12. munross

    munross Guest

    And any luck so far?I will also try swapping some files
     
  13. Fa'atau82

    Fa'atau82 Guest

    No, i mixed them together, so in theory i have the 06 files overwriting the 08 files but the ones that are not in 06 moai wont be touched.. but i have to add all the files one by one into the moai.viv again.

    Also, i'm just going through my dc.english file. I can't seem to change the text for IRB RUGBY WORLD CUP 2007 in most parts (hardcoded?) and also, i found the names for a couple of teams don't appear, so we can use those stringID's. It was Cats and another one.. i will compare to the original game and see what it is.

    At the mo, i just need to change the names text of the all-stars teams. The text is not in dc.english, so where it comes from i don't know. I can try editing 06 style, which is in the xml. In 06 you never needed to touch dc.english at all, just it's xml.

    So at the mo, some teams that won't load like Bridgend, Borders etc.. are unuseable, and i can't change the names of the teams i've just added in (Chile, tunisia, all all-stars etc) which is my main problem.

    I assume i have to assign stringID's in the xml file and add it in dc.english for it to work. I think?
     
  14. Fa'atau82

    Fa'atau82 Guest

    I've succeeded in finding the stringID's for all the teams i want to add. I see how it works now. The text that appears that's NOT in dc.english, like Chile, Tunisia can be overrided by finding an unused stringID, i.e 'Upolu' and and rename it. Then add that as the stringID for the teamnames in be29.xml Simples.

    So in theory as long as you find a stringID that's not used, you can use it elsewhere. I found 30 of the PS2 ones. Then there's Upolu, Cats and Team 1,2 and 3. The rest was all-star teams. Oddly, even some of the teams i hadn't added strings for appeared now as well, like Borders and Bridgend.

    My only problem now is how to get the graphics filenames for the teams with nothing. Have we figured out how to do this?
     
  15. pageski

    pageski Guest

    i used only cat leeds all the allstars because they have one stringid by default
    i don t really understand how add some team but if you want to find some file of new team you add, active the team try one simple match and the game crash with message error one name file is missing etc etc you take all name files
     
  16. munross

    munross Guest

    <div class='quotetop'>QUOTE (Fa'atau82 @ Dec 22 2009, 09:06 PM) <{POST_SNAPBACK}></div>
    You must use filemon to get those filenames, I'm busy trying to make a list of all the new filenames for mini-kits and kits and logos ect... but it takes a while to get all the filenames!

    Here is a preview:

    <div class='quotetop'>QUOTE </div>
    Hope to get some more filenames soon...

    Oh yeah Gary I will upload the files that I've edited for the RWC 2011 mod sometime this week for you to test, sorry for the wait B)
     
  17. Fa'atau82

    Fa'atau82 Guest

    Well, i'm making mine slightly different. It'd be cool to have all these teams, but the roster just ain't gonna cope. So for the moment, i've re-arranged the game how i think it'd work best.

    There are 23 nations in International, so i've shifted Barbarians, British Lions and England Saxons there. I decided that i never use Maori, Jr AB's and Pacific Islanders (trust me when i say they are dead) but if you wanted to keep those, i'd have added them into international section.

    So, now that leaves 16 spaces in Super 14 and 30 in representatives. So, i've added the ANZ Cup and Currie Cup teams into representative. European has 30, which is pretty much it's default. I could shift the ANZ Cup and Currie Cup teams (11) into Super 14 and rename is Sanzar. Then we have 30 teams to fit in representative maximum. I have intention of filling it, but it can be Heineken Cup teams, or something.

    Limits are almost endless.
     
  18. munross

    munross Guest

    Fa'atau82 I made some sort of breakthrough with the team and stadium names and the .english file.

    The be29.xml that Rugby 06 use don't have the "StringTableId" thing and those team names you can change simply by changing the "TeamName" bit.So I edited the Rugby 08 be29.xml file to look like the 06 one without the "StringTableId" part and found that it worked like a gem!

    Here is a preview of a default 08 one:

    Code:
    <team Index="25" Active="yes" Type="international" CodeId="ID_WALES" FeGroup="international" StringTableId="1068" TeamName="Wales" Abbreviation="WAL" HomeColour="180,36,8,255" AwayColour="243,243,243,255" Logo="wal" />
    Now all you have to do is to remove the StringTableId="1068" part from that to look like this:

    Code:
    <team Index="25" Active="yes" Type="international" CodeId="ID_WALES" FeGroup="international" TeamName="Wales" Abbreviation="WAL" HomeColour="180,36,8,255" AwayColour="243,243,243,255" Logo="wal" />
    Now the TeamName="Wales" becomes the important part, this is now the text of the name of the team that you will see ingame.And the best part is if you edit the .english file so the text "Wales" don't appear in it anymore, the name "Wales" will still appear ingame.

    With the stadiums its almost the same...

    Code:
            <stadium Index="7" Active="yes" CodeId="STA_ENG_MADEJSKI" StadiumName="Madejski Stadium" StringTableId="2150" FileName="madejski" City="2227" HomeTeam="London Irish" FeGfxPackage="madejski" Country="1050" IntroScriptAnthem="" IntroScriptNormal="">
                <camera Index="80"/>
                <camera Index="81"/>
                <environment breath="on" type="night" DirtType="Grass" ProbabilityDirt="Low" ProbabilityPrecipitation="None"/>
            </stadium>
    Here you can also remove the StringTableId="2150" part so it looks like this:

    Code:
            <stadium Index="7" Active="yes" CodeId="STA_ENG_MADEJSKI" StadiumName="Madejski Stadium" FileName="madejski" City="2227" HomeTeam="London Irish" FeGfxPackage="madejski" Country="1050" IntroScriptAnthem="" IntroScriptNormal="">
                <camera Index="80"/>
                <camera Index="81"/>
                <environment breath="on" type="night" DirtType="Grass" ProbabilityDirt="Low" ProbabilityPrecipitation="None"/>
            </stadium>
    So now the StadiumName="Madejski Stadium" part becomes the text that you see ingame.Only **** thing with the stadium file is that the City="2227" and Country="1050" you must leave like this, meaning that it works the same as the "StringTableId" thing.So the "City" part must be in the .enlish file ie. Madejski Stadium, England and the same goes for the "Country" part, so the text "England" must be in the .english file.

    So basically you can now add/edit a new/current team or stadium to have a name that needn't be in the .english file.Only the the City="" and Country="" part for the stadiums must have that text in the .english file.

    Hope you understand all this :D
     
  19. Fa'atau82

    Fa'atau82 Guest

    Nice one JdV! 06 was so much easier to edit text wise. So, all that's limiting us is the roster really and getting filenames. All i need to be able to put the codes for the menu graphics in the .fsh logo files, like squad management because the rest is just adding kits.. although minikit files will have to be made from scratch as well, because i assume they'd just appear as white squares if not codelinked in file.

    So, all i need to know is how to do that. Any progress on that so far? :)
     
  20. munross

    munross Guest

    <div class='quotetop'>QUOTE (Fa'atau82 @ Dec 28 2009, 02:32 PM) <{POST_SNAPBACK}></div>
    Yes I'm busy making you like placeholder files with the correct code coded into the mini-kit, logos files for the new teams.For teams that aren't in the .xml file yet like the teams that will be filling the empty team index numbers like team no.37 I'm going to do the following:

    Code:
    <team Index="37" Active="" Type="" CodeId="ID_TEAM37" FeGroup="" TeamName="Team37(change to what you like)" Abbreviation="T37" HomeColour="0,0,0,255" AwayColour="0,10,10,255" Logo="t37" />
    I think it will be the easiest to do it like this, the CodeId will determine what filenames will be generated by that team, TeamName can be change like you want, Abbreviation don't actually matter, Logo the t37 part will be coded into the mini-kits and logos to link those files with the new team.

    What do you think about it Fa'atau82?
     
  21. Fa'atau82

    Fa'atau82 Guest

    I still don't know how to add in the coding to the .fsh files. It's a good idea, i just don't know how to do it. Can you give me any tips, or tell me how you do it?
     
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