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Fixing the rucks.
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<blockquote data-quote="Jayatron" data-source="post: 338006" data-attributes="member: 37607"><p>Like a real rugby match the ruck is the key area, games are won and lost here. H.B. needs to move away from the rucking and mauling systems of the previous E.A. games and come up with a fast moving competitive system which enables quick attacking ball but also a competitive interesting defensive system.</p><p>Instead of focusing on the rucks themselves or even the quality of the players in your team, which is of course important, maybe we should look at the position of the ruck and the surrounding players of the ruck. What I mean is just like a real game; we've all played rugby before and know that the steal is not always on. For example within certain playing scenarios steals should not be contested at every breakdown, such as pick and goes, tackle areas where there are numerous supporting players and so on. However when a winger gets isolated, like any real game the jackal is on. My two cents on a steal is a sort of a mini game, something I've already mentioned in an earlier thread. At a ruck, when a steal is on a series of random buttons will appear just above the ruck, successful button combination will lead to your team gaining the ball or if done wrong a penalty given away, of course as the attacking player you can hold onto the ball in a chance to keep the ball or give away a penalty. </p><p>However it is here in this breakdown that stats start to come into bigger affect, depending on the player's stats and field position a turnover would prove to be easy for the likes of Richie McCaw, three or four buttons shown slowly, but as for poor old Ronan O'Gara a lot harder, seven or eight shown quickly. </p><p>Again getting quick ball from the base of the ruck should depend on how close supporting players are and how good the players stats are. For example 6th phase of attack on the 22 with your blindside and open side supporting your centre should enable for very quick ball, or your centre gets isolated and a successful button combination is done before your six or seven can clear out the defender.</p><p>For one sided games, such as the All Blacks vs USA just allow for more turn over opportunities. Let me explain; just like the kicking rule where players have to be out of a 10 meter circle, supporting players for the United States are close to the ball carrier but due to the All Blacks superior overall team rating it isn't close enough and a turnover is then on, which does not have to be a player stealing on the ground but perhaps a counter ruck instead. It's simple maths for the game designer, if supporting players are not within a certain radius and if the defending teams/players stats are high enough then a ruck should be contested.</p><p>This does make stats important but like mentioned above not the main focus as only every fourth, fifth or twentieth ruck, depending on field position and supporting players, would be contested.</p><p>What do you think? Hard to explain but hopefully I've explained well enough, please give feedback and ideas.</p></blockquote><p></p>
[QUOTE="Jayatron, post: 338006, member: 37607"] Like a real rugby match the ruck is the key area, games are won and lost here. H.B. needs to move away from the rucking and mauling systems of the previous E.A. games and come up with a fast moving competitive system which enables quick attacking ball but also a competitive interesting defensive system. Instead of focusing on the rucks themselves or even the quality of the players in your team, which is of course important, maybe we should look at the position of the ruck and the surrounding players of the ruck. What I mean is just like a real game; we’ve all played rugby before and know that the steal is not always on. For example within certain playing scenarios steals should not be contested at every breakdown, such as pick and goes, tackle areas where there are numerous supporting players and so on. However when a winger gets isolated, like any real game the jackal is on. My two cents on a steal is a sort of a mini game, something I’ve already mentioned in an earlier thread. At a ruck, when a steal is on a series of random buttons will appear just above the ruck, successful button combination will lead to your team gaining the ball or if done wrong a penalty given away, of course as the attacking player you can hold onto the ball in a chance to keep the ball or give away a penalty. However it is here in this breakdown that stats start to come into bigger affect, depending on the player’s stats and field position a turnover would prove to be easy for the likes of Richie McCaw, three or four buttons shown slowly, but as for poor old Ronan O’Gara a lot harder, seven or eight shown quickly. Again getting quick ball from the base of the ruck should depend on how close supporting players are and how good the players stats are. For example 6th phase of attack on the 22 with your blindside and open side supporting your centre should enable for very quick ball, or your centre gets isolated and a successful button combination is done before your six or seven can clear out the defender. For one sided games, such as the All Blacks vs USA just allow for more turn over opportunities. Let me explain; just like the kicking rule where players have to be out of a 10 meter circle, supporting players for the United States are close to the ball carrier but due to the All Blacks superior overall team rating it isn’t close enough and a turnover is then on, which does not have to be a player stealing on the ground but perhaps a counter ruck instead. It’s simple maths for the game designer, if supporting players are not within a certain radius and if the defending teams/players stats are high enough then a ruck should be contested. This does make stats important but like mentioned above not the main focus as only every fourth, fifth or twentieth ruck, depending on field position and supporting players, would be contested. What do you think? Hard to explain but hopefully I’ve explained well enough, please give feedback and ideas. [/QUOTE]
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Fixing the rucks.
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