Menu
Forums
New posts
Search forums
What's new
New posts
Latest activity
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Help Support The Rugby Forum :
Forums
Other Stuff
Rugby Video Games & Apps
Rugby World Cup 2011 Game
Fixing the rucks.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faatau82" data-source="post: 347776" data-attributes="member: 42102"><p>Basically the tactical game should work like this:</p><p></p><p>MAUL:</p><p></p><p>Basically, be able to make a maul (depending on the players who are available in support will affect it's success) by quickly activating it (by pressing a button when it's available) and then you 'win' the maul 'mini-game' by keeping a meter in the middle by balancing the L1 and R1 buttons, and after a certain yardage, the opponent will collapse the maul, or you haven't done enough to keep in going.</p><p></p><p>RUCK:</p><p></p><p>The player goes to ground when you press a combo, like R1 and X for example (manually to ground), or when he's tackled. You have to press a button to stop the player from being rolled over foremost, and once you do that, the players can join the ruck. The game should then be all about the ruck, the game can zoom in and the controls become ruck controls specifically, again like a mini-game. Like JLR.</p><p> </p><p>So the player is under the ruck. You can press a button to add more forwards. Then once you've done that a ruck will start to be contested, assuming an icon for quick ball hasn't appeared let's say. You can then select options like 'pick and drive', 'go to ground' (for a user-controlled ruck) 'pass to backs' or 'cheat/slow the ball down'. You can use combos like L1 and L2 to go left and R1 and R2 to go right perhaps for forwards play.</p><p></p><p>There should be quick rucks, and quick turnover ball like in real rugby.</p><p></p><p>SCRUM:</p><p></p><p>The scrums in Rugby 08 were fine, but kind of pointless as they didn't do anything. You shouldn't be able to turn a scrum 180 so easily and a bit more realism with the actual 'digging-in' movements. I'd suggest 'tactical options' with the buttons, like using the props specifically using L1 and R1 perhaps, so a scrum will collapse or be affected by the ability of the opposing prop. And also you can give a button for a pack shove. A nice animation would be the number 8 giving it a bit of welly with a button action.</p><p></p><p>So basically, a button to hook initially, and once you've contested and hooked it back (press and hold for a slow controlled hook?) at least 6 seconds of tactical scrum 'mini-game' i.e prop battering etc. Once the ball is won, again.. you can choose from pick and drive, just like in rugby 08, depending on where it comes back to using your skill. That part was quite good actually.</p><p></p><p>LINEOUTS:</p><p></p><p>The same as rugby 08 pretty much, but MUST be able to call a quick lineout and short lineouts, both quick and decided. The 'play' for the lineout call is easy.. you have a 4 button combo to press, so like.. X O Y Z o whatever buttons you'd have. You'd need maybe 10+ 'plays' you can learn. For quick plays, you can have a one-button play. Easy.</p><p></p><p>And that's my two pence.</p></blockquote><p></p>
[QUOTE="Faatau82, post: 347776, member: 42102"] Basically the tactical game should work like this: MAUL: Basically, be able to make a maul (depending on the players who are available in support will affect it's success) by quickly activating it (by pressing a button when it's available) and then you 'win' the maul 'mini-game' by keeping a meter in the middle by balancing the L1 and R1 buttons, and after a certain yardage, the opponent will collapse the maul, or you haven't done enough to keep in going. RUCK: The player goes to ground when you press a combo, like R1 and X for example (manually to ground), or when he's tackled. You have to press a button to stop the player from being rolled over foremost, and once you do that, the players can join the ruck. The game should then be all about the ruck, the game can zoom in and the controls become ruck controls specifically, again like a mini-game. Like JLR. So the player is under the ruck. You can press a button to add more forwards. Then once you've done that a ruck will start to be contested, assuming an icon for quick ball hasn't appeared let's say. You can then select options like 'pick and drive', 'go to ground' (for a user-controlled ruck) 'pass to backs' or 'cheat/slow the ball down'. You can use combos like L1 and L2 to go left and R1 and R2 to go right perhaps for forwards play. There should be quick rucks, and quick turnover ball like in real rugby. SCRUM: The scrums in Rugby 08 were fine, but kind of pointless as they didn't do anything. You shouldn't be able to turn a scrum 180 so easily and a bit more realism with the actual 'digging-in' movements. I'd suggest 'tactical options' with the buttons, like using the props specifically using L1 and R1 perhaps, so a scrum will collapse or be affected by the ability of the opposing prop. And also you can give a button for a pack shove. A nice animation would be the number 8 giving it a bit of welly with a button action. So basically, a button to hook initially, and once you've contested and hooked it back (press and hold for a slow controlled hook?) at least 6 seconds of tactical scrum 'mini-game' i.e prop battering etc. Once the ball is won, again.. you can choose from pick and drive, just like in rugby 08, depending on where it comes back to using your skill. That part was quite good actually. LINEOUTS: The same as rugby 08 pretty much, but MUST be able to call a quick lineout and short lineouts, both quick and decided. The 'play' for the lineout call is easy.. you have a 4 button combo to press, so like.. X O Y Z o whatever buttons you'd have. You'd need maybe 10+ 'plays' you can learn. For quick plays, you can have a one-button play. Easy. And that's my two pence. [/QUOTE]
Verification
Post reply
Forums
Other Stuff
Rugby Video Games & Apps
Rugby World Cup 2011 Game
Fixing the rucks.
Top