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<blockquote data-quote="cavan" data-source="post: 7384"><p>i'd love to unleash an 8 man maul against one of my friends on a console rugby game. To have it must quiclky rather than at snails pace like all the other games so far. It would have to be dynamic, perhaps using a rock paper scissors mode:</p><p></p><p>Once the maul is set, the team going forward can move left, right or straight ahead</p><p></p><p>At the same time as a maul switches direction, the defence has the opportunity to add men to the left right or centre. </p><p></p><p>If the defense adds men to the wrong side, then the maul moves forward steadily, but once they add men to the correct side, then the maul is slowed or even stopped.</p><p></p><p>I dunno if this would work, does anyone have any other ideas about dynamic mauling in rugby video games?</p></blockquote><p></p>
[QUOTE="cavan, post: 7384"] i'd love to unleash an 8 man maul against one of my friends on a console rugby game. To have it must quiclky rather than at snails pace like all the other games so far. It would have to be dynamic, perhaps using a rock paper scissors mode: Once the maul is set, the team going forward can move left, right or straight ahead At the same time as a maul switches direction, the defence has the opportunity to add men to the left right or centre. If the defense adds men to the wrong side, then the maul moves forward steadily, but once they add men to the correct side, then the maul is slowed or even stopped. I dunno if this would work, does anyone have any other ideas about dynamic mauling in rugby video games? [/QUOTE]
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