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<blockquote data-quote="Gay-Guy" data-source="post: 31476"><p>And with camera editing in lots of soccer games............I mean, how hard can it be?</p><p></p><p>The typical side cam for most sports games is the trolley one which follows the ball up and down the field. JLR was great because it stopped at the 22 and panned towards the goal line. I mean how hard can this be to recreate?!!!!! (R2005 did it!) With camera editing in most sports games you can even have a "trolley edit" where you determine exactly how far down the line you want the cam to go down before stopping and panning to the tryline. Seriously, it is so common now that there is nothing breaking in technology here so WTH! Just do it.</p><p></p><p>JLR was also revolutionary because it zoomed in at rucks (WCR also gave this a go) giving you a closer look at the tackle situation. R2005 failed to do this which meant it looked to much like watching a soccer match on tv. League and rugby coverage on tv in real life is absolutely dependent on the need to switch to the close cam at the tackle the ball situaltion. You always know when the broadcasting on tv has a problem when they stay with one cam for too long, especially in league where you need to see the contest at the tackle.</p><p></p><p>JLR also drifted the camera INFIELD from the sideline when the ball went across to the other side of the field, up to halfway acroos the field to catch the action. This gives the player a sense of being part of all the action, almost like being in the game itself. The first RL instalment was shocking trying to figure out the small details of what was going on across the field. The "trolley" movement across the field could also be adjusted with a cam editor according to what you prefer, whther you like to go a fair way across or just maybe 10 metres in. This coupled with the set height and distance with the zoom that you can adjust (not talking about the zooming in on the tackle situation) and it would be a wow camera!</p><p></p><p>Also you could have an option called "camera cut" where instead of a zooming in at the tackle situation you had the camera simply cut from the set height and distance cam to the close cam, just like in real life!</p><p></p><p>Wow, imagine playing a league game where the side cam was done almost like in real life broadcasting.</p><p></p><p>To this day only JLR's side cam made you feel like you were engaged as a part of the game spectator wise. Just download the JLR demo off the net to play it so you can see.</p></blockquote><p></p>
[QUOTE="Gay-Guy, post: 31476"] And with camera editing in lots of soccer games............I mean, how hard can it be? The typical side cam for most sports games is the trolley one which follows the ball up and down the field. JLR was great because it stopped at the 22 and panned towards the goal line. I mean how hard can this be to recreate?!!!!! (R2005 did it!) With camera editing in most sports games you can even have a "trolley edit" where you determine exactly how far down the line you want the cam to go down before stopping and panning to the tryline. Seriously, it is so common now that there is nothing breaking in technology here so WTH! Just do it. JLR was also revolutionary because it zoomed in at rucks (WCR also gave this a go) giving you a closer look at the tackle situation. R2005 failed to do this which meant it looked to much like watching a soccer match on tv. League and rugby coverage on tv in real life is absolutely dependent on the need to switch to the close cam at the tackle the ball situaltion. You always know when the broadcasting on tv has a problem when they stay with one cam for too long, especially in league where you need to see the contest at the tackle. JLR also drifted the camera INFIELD from the sideline when the ball went across to the other side of the field, up to halfway acroos the field to catch the action. This gives the player a sense of being part of all the action, almost like being in the game itself. The first RL instalment was shocking trying to figure out the small details of what was going on across the field. The "trolley" movement across the field could also be adjusted with a cam editor according to what you prefer, whther you like to go a fair way across or just maybe 10 metres in. This coupled with the set height and distance with the zoom that you can adjust (not talking about the zooming in on the tackle situation) and it would be a wow camera! Also you could have an option called "camera cut" where instead of a zooming in at the tackle situation you had the camera simply cut from the set height and distance cam to the close cam, just like in real life! Wow, imagine playing a league game where the side cam was done almost like in real life broadcasting. To this day only JLR's side cam made you feel like you were engaged as a part of the game spectator wise. Just download the JLR demo off the net to play it so you can see. [/QUOTE]
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