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HB Studios Q&A vol. 2

Teh Mite

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Are you aiming to make Rugby 2012 a realistic simulation of Rugby, or a more easily accessibly arcade style ***le?

Alastair Jarvis: Although HB has enjoyed success over the past few years creating accessible arcade style games, Rugby 2012 builds on the heritage of HB’s involvement with some of the world’s best sports simulations. The new ***le will be our first Rugby sports simulation on the PS3 and 360.

What areas were you least satisfied with in previous games, and are you confident of addressing them?

Glen Gavin: Rucks have been neglected for far too long.

AJ: We’ve wanted this aspect of the sport to be an element of gameplay rather than “automatic†for some time, but it’s always been identified as an area that presented enormous risk to the flow and pace of the game if we get it wrong â€" flow and pace have always been a key aspects of Rugby gameplay for us and as such we’ve tended to leave it alone.

We were prototyping new ruck mechanics in pre-production of Rugby 08, but the feature was cut. This year it’s back in the plan.

GG: We have been reading feedback and putting together our own ideas on ways to make this part of the game a contest and take a look at ways of speeding this area of the game up. Rugby fans know that a ruck is a complex thing with many different variants, so the key for us will be to break that apart, come up with what makes a ruck exciting and go from there. We are currently prototyping around this area.

AJ: Again, the key is to find mechanics that are fun. As Glen says, we all know the breakdown is a particularly tricky piece to get right on the pitch let alone replicate in a game. Our goal is to build gameplay mechanics around this aspect of the game that will be fun yet challenging and that open this part of the game up while preserving the balance we’re after.

Will there be some sort of a demo version released so that the rugby community can "test" it and provide you with feedback before the full game is released?

GG: There is a lot of overhead to creating a Beta which is what it sounds like you are referring too, but there may be other ways we can look to get feedback by previewing the game to members of the forum or something along those lines. Feedback is something that we value which is why we teamed up with the Rugby Forum in the first place, we just need to figure out the best way of getting face to face with you guys when you are scattered all over the world.

Is there going to be some sort of Video Ref put into the Game?

GG: It’s on the wish list but a lower priority item compared to some other features on the list.

AJ: Building a sports game on this generation of consoles is a massive undertaking and our focus is on building a solid platform for this generation of Rugby gaming. We’ve got to be very rigorous in how we prioritize the features that go into development.

Are you yet able to announce the publisher? If not, do you know when?

AJ: We don’t have an announcement on a publisher at this time though we’re in discussions with a number of potential partners. It’s a key decision for us and it’s not something that we’re going to rush.

There are a lot of moving parts when it comes to placing a game like this with a publisher. Obviously, the commercial deal is a key discussion point, but we’re also talking about the distribution reach a publisher has in the key territories for this ***le as well as their plan of attack for marketing the game.

The team continue to plough on and the game is currently looking fantastic. I wish I could share screenshots with you today, but there are licensing restrictions against sharing anything at the moment. Licensing: now there’s a good topic for another Q&A down the line.
 
Glad to see they aren't rushing things out. Should mean that once they are ready to show screenshots etc they are of the best qualtity
 
Good work!

Cannot wait to for further developments.

No doubt there will be moaners around to say that nothing of sort has been said about a release date, etc.
 
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great, this is progress and each little bit makes me feel better every time
 
Brilliant
Its encouraging to hear these Q & A's
I hope we get to have a career mode, decent licensing, creation zone, but most of all a flowing game with no gliches!
 
Delighted to hear about this
cant wait to see those screenshots though:)
even if its just a player standing doing nothing:L
 
Good work!

Cannot wait to for further developments.

No doubt there will be moaners around to say that nothing of sort has been said about a release date, etc.

There better hadn't be - I went through the questions list and picked out 5 of the best questions possible - for now. HB read the forum daily, it's good of them to give us an update considering they are extremely busy.
 
Delighted to hear about this
cant wait to see those screenshots though:)
even if its just a player standing doing nothing:L

When the screenshots are available, they'll be on TRF first!
 
Great news about the ruck situation, any sort of contest at rucktime would be better than none at all. If people didn't want to use it(people new to rugby etc) I'd imagine it would be easy to incorporate the automatic ruck from previous games as an alternative option. Well done boys once again.
 
good to hear they are really looking into how the rucks works since they have sort of been forgotten in past games. great to hear from the HB guys again keep up the good work guys.
 
Cheers to Alastair and Glen for keeping us posted amongst your schedules.
We really are privileged here to be getting such a close relationship with the creation of Rugby2012, hopefully our community is fulfilling our end of the deal too.

Especially exciting to hear that the game is already taking shape (rather than just being ideas on paper). It makes it feel that little bit more real!
 
There better hadn't be - I went through the questions list and picked out 5 of the best questions possible - for now. HB read the forum daily, it's good of them to give us an update considering they are extremely busy.

Im up for a little bit of a moan.. who gives a flying fig about video refs? that seemed like a left feild and inconsequential question considering there was only 5 of them.. There were tons more stimulating questions on the page :(
 
Are they questions that they could answer at this moment in time?
 
Im up for a little bit of a moan.. who gives a flying fig about video refs? that seemed like a left feild and inconsequential question considering there was only 5 of them.. There were tons more stimulating questions on the page :(

I totally agree who cares about a video ref. If Hb studio's is reading this please dont waste time on a video ref. Please just concentrate all time and recources to core gameplay mechanics. Things cosmetic like video refs can be done in the sequel.
 
Looks like progress is going well :D looking forward to it being released. Gotta figure out how to get the money to buy a PS3 or a XBOX 360 before it does...
Agree with the video ref thing, it's not gonna be an essential part of the game, and it's nice to see that they're focusing on the rucks which is what pretty much everyonbe on the forum has mentioned. Didn't Sidhe put a video ref feature into Rugby League 3? What was that like?
 
Didn't Sidhe put a video ref feature into Rugby League 3? What was that like?
Predictable.
It's decent enough, but after playing a few games you recognise the animations of being tackled/held up when the TMO is called for, so you can tell whether it's a try or not, and just skip it
 
Good to hear from HB again.

Are there any plans to inform the community a day or two ahead of a Q and A so we can take a poll on a selection of questions for HB and the top 5 voted questions can be put through.

Of course the questions to be voted on can be pre-determined so we don't waste any time asking questions that HB aren't in a position to answer.

Perhaps they could also have a small focus on different parts of the game at each Q&A e.g. this time it was rucks, next time it might be rules, or motion capture or something like that. Would make for nice teasers to whet the communities appetite in the months leading up to the release.
 

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