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How do you change half period?
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<blockquote data-quote="dropgoal42" data-source="post: 510989" data-attributes="member: 61788"><p>guys, this is working for me. i figured out how to create a trainer through cheat engine 6.2 and i concocted a way to slow down the clock to real time. (select 20 minute halves, then start and stop the clock in repeating intervals to slow it down)</p><p></p><p>isn't this an important discovery? if anyone is interested i can share the trainer i made. yet there are so many references to half length in the xml files it's a bit perplexing that editing them doesn't actually seem to make it 40 minutes in the game without the trainer. but the only problem i see with 40 minute halves is that the clock stops prior to the kickoffs (like after a try is scored), and prior to scrums, though oddly enough the clock continues to runs prior to kickoffs after marks or prior to 22 metre drop outs.</p><p></p><p>the clock does continue to run at lineouts, though it doesn't run during conversions or during goal kicks (like it does in real rugby, though the time does advances a few seconds) so all this means the games are a little longer since the clock stops more than it does it real rugby. now i'm just trying to figure out the best settings (difficulty level, team ratings) to keep the matches low scoring on 40 minute halves. hopefully this discovery is useful for those wishing to play longer matches.</p></blockquote><p></p>
[QUOTE="dropgoal42, post: 510989, member: 61788"] guys, this is working for me. i figured out how to create a trainer through cheat engine 6.2 and i concocted a way to slow down the clock to real time. (select 20 minute halves, then start and stop the clock in repeating intervals to slow it down) isn't this an important discovery? if anyone is interested i can share the trainer i made. yet there are so many references to half length in the xml files it's a bit perplexing that editing them doesn't actually seem to make it 40 minutes in the game without the trainer. but the only problem i see with 40 minute halves is that the clock stops prior to the kickoffs (like after a try is scored), and prior to scrums, though oddly enough the clock continues to runs prior to kickoffs after marks or prior to 22 metre drop outs. the clock does continue to run at lineouts, though it doesn't run during conversions or during goal kicks (like it does in real rugby, though the time does advances a few seconds) so all this means the games are a little longer since the clock stops more than it does it real rugby. now i'm just trying to figure out the best settings (difficulty level, team ratings) to keep the matches low scoring on 40 minute halves. hopefully this discovery is useful for those wishing to play longer matches. [/QUOTE]
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How do you change half period?
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