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How were Woosaah's editors and Baggi Studio made?
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<blockquote data-quote="davsav93" data-source="post: 1141539" data-attributes="member: 37381"><p>Woosaah, on this point about Rugby 08, there were aspects of the game - kicking styles, kicking power, breakaway speed and tackle-breaking - which seemed to have been hardcoded (for lack of a better term) in the game to certain players and couldn't really be adjusted in the editor. The way around this to update the game's feel was to swap player names and info. in the editor, but then there was the issue of added bits of commentary that were added into the later games ('06 and '08) which stayed with the player IDs. I wonder if these bits of code were ever swappable. I remember finding a data file that had the information listed on BigGui, but I had no idea what to do with it.</p></blockquote><p></p>
[QUOTE="davsav93, post: 1141539, member: 37381"] Woosaah, on this point about Rugby 08, there were aspects of the game - kicking styles, kicking power, breakaway speed and tackle-breaking - which seemed to have been hardcoded (for lack of a better term) in the game to certain players and couldn't really be adjusted in the editor. The way around this to update the game's feel was to swap player names and info. in the editor, but then there was the issue of added bits of commentary that were added into the later games ('06 and '08) which stayed with the player IDs. I wonder if these bits of code were ever swappable. I remember finding a data file that had the information listed on BigGui, but I had no idea what to do with it. [/QUOTE]
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How were Woosaah's editors and Baggi Studio made?
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