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Rugby World Cup 2011 Game
In Response to the "Is It in the Game?" Blog
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<blockquote data-quote="TRF C A Iversen" data-source="post: 392785" data-attributes="member: 12312"><p>Great thread to start here Alistair. Having seen this kind of feedback response to the work of the likes of best fullback and Gay Guy is likely to be the catalyst for more relevant and helpful feedback from everyone. I hope so at least.</p><p></p><p>Thank you also for this response because it highlights everything I've been speaking about in relation to game engines, budgets, licensing & piracy. I've often had the feeling I was mostly correct when I stated what I have in the past and it helps to know it more surely now. Hopefully this will now pass the message onto some who've had unrealistic expectations that they need to support rugby games and in doing so bring about an evolution in them.</p><p></p><p></p><p>After all that, I guess what I've often wondered about with the Rugby games over the years is why the limitations on editing players? Especially back in the days of it not being online. There was clearly the situation that people could've put whoever they liked into some unlicensed leagues via a simple editor (well maybe not that simple, but our own brilliant Woosaah managed to create one). Yet despite this being possible, it just seemed to not be there.</p><p></p><p>I always felt that there was maybe a fear that if you enabled it, that the leagues and teams you wanted to license would be annoyed and less likely to work with you in future. I really don't believe that would've been the case. It's legal to do so in pretty much every other sports game type and let's face it, license holders aren't going to be too shy to give a license to someone else for a $1000 more. I just couldn't fathom that one when it was known that fans would've loved you guys for it.</p><p></p><p>Maybe there was a worry that if you had it in one iteration and not in the next (due to a new legal reason or something) that the next one would not sell as well? I'm racking my brain for a reason, but I'm just in the dark as to why the lack of an editor for in-game players. </p><p></p><p>Anyhow, thanks for all you've told us today, I really appreciate it. Looking forward to more news as it happens.</p></blockquote><p></p>
[QUOTE="TRF C A Iversen, post: 392785, member: 12312"] Great thread to start here Alistair. Having seen this kind of feedback response to the work of the likes of best fullback and Gay Guy is likely to be the catalyst for more relevant and helpful feedback from everyone. I hope so at least. Thank you also for this response because it highlights everything I've been speaking about in relation to game engines, budgets, licensing & piracy. I've often had the feeling I was mostly correct when I stated what I have in the past and it helps to know it more surely now. Hopefully this will now pass the message onto some who've had unrealistic expectations that they need to support rugby games and in doing so bring about an evolution in them. After all that, I guess what I've often wondered about with the Rugby games over the years is why the limitations on editing players? Especially back in the days of it not being online. There was clearly the situation that people could've put whoever they liked into some unlicensed leagues via a simple editor (well maybe not that simple, but our own brilliant Woosaah managed to create one). Yet despite this being possible, it just seemed to not be there. I always felt that there was maybe a fear that if you enabled it, that the leagues and teams you wanted to license would be annoyed and less likely to work with you in future. I really don't believe that would've been the case. It's legal to do so in pretty much every other sports game type and let's face it, license holders aren't going to be too shy to give a license to someone else for a $1000 more. I just couldn't fathom that one when it was known that fans would've loved you guys for it. Maybe there was a worry that if you had it in one iteration and not in the next (due to a new legal reason or something) that the next one would not sell as well? I'm racking my brain for a reason, but I'm just in the dark as to why the lack of an editor for in-game players. Anyhow, thanks for all you've told us today, I really appreciate it. Looking forward to more news as it happens. [/QUOTE]
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In Response to the "Is It in the Game?" Blog
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