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<blockquote data-quote="C A Iversen" data-source="post: 42859"><p>In my opinion, we have all seen how erratic the quality can be in rugby game ***les over the last few years. </p><p></p><p>I feel that the technological advances in consoles over the last few years has cost us in gameplay terms. This is because developers seem so enamoured with what they can do in terms of graphics, sound effects, motion capture and 3d enviroments, that they have an immense task on their hands co-ordinating the myriad of tasks involved in bringing the whole project together.</p><p></p><p>The cost it seems is a flexible control interface that can rapidly react to the users controller inputs in a cohesive and well animated fashion. </p><p></p><p>This to me has had the effect of taking the control out of our hands and placing it into the AI in many senarios. This is not to say we don't have a fairly high degree of control, it's just not total and in a game involving such precision timing, this can spoil the whole package.</p><p></p><p>So, I feel that EA and Sidhe have to go back to the drawing board and place the above situation at the top of their lists. The verdict is out on RC2006, but I do have a positive feeling about it, thanks largely to Locksley and Knowsley.</p><p></p><p>I am, of course prepared for any possible deflating letdown through the miracle of prior experience.</p><p></p><p> <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="C A Iversen, post: 42859"] In my opinion, we have all seen how erratic the quality can be in rugby game ***les over the last few years. I feel that the technological advances in consoles over the last few years has cost us in gameplay terms. This is because developers seem so enamoured with what they can do in terms of graphics, sound effects, motion capture and 3d enviroments, that they have an immense task on their hands co-ordinating the myriad of tasks involved in bringing the whole project together. The cost it seems is a flexible control interface that can rapidly react to the users controller inputs in a cohesive and well animated fashion. This to me has had the effect of taking the control out of our hands and placing it into the AI in many senarios. This is not to say we don't have a fairly high degree of control, it's just not total and in a game involving such precision timing, this can spoil the whole package. So, I feel that EA and Sidhe have to go back to the drawing board and place the above situation at the top of their lists. The verdict is out on RC2006, but I do have a positive feeling about it, thanks largely to Locksley and Knowsley. I am, of course prepared for any possible deflating letdown through the miracle of prior experience. [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif[/img] [/QUOTE]
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