Menu
Forums
New posts
Search forums
What's new
New posts
Latest activity
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Help Support The Rugby Forum :
Forums
Other Stuff
Rugby Video Games & Apps
Jonah's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bullitt" data-source="post: 42998"><p>Basic stuff about the Saturn</p><p></p><p>1. The Saturn was out nearly a year longer than the PS1 (1994 release)</p><p></p><p>2. It was the original platform for Sega Rally, Tomb Raider, Street fighter Alpha and a f*** load of other classics.</p><p></p><p>3. It wasn't a **** system, but it was technically inferior to the PS1 as it had the same Dual Processor technology as the PS2, thus it underperformed and was an absoloute dog to programme for. Because it was designed for sprite scalling rather than 3D models, only 1 Hitatchi 32-bit SH-2 (28.6MHz) RISC prosessor was originally designed. Once the PSX specs came out, Sega paniced and put in a second chip and had to hope for the best. This ment there has never been another console capible of the 2D visuals like the Saturn (well, until the PS2 and Xbox came along and were 60 odd times as powerful) so many Street Fighter fans bought and chipped their fans for the millions of versions that came out (including myself). Unfortunately, 90% games developers are lazy so they didn't bother to make the effort when it comes to 3D games, Psygnosis (of Wipeout fame) being the worst, most claming the saturn couldn't handle transparent polygons or reduce onscreen pop-up. Talented developers proved them wrong; people such as Travellers Tales with "Sonic R".</p><p></p><p>4. People didn't buy it because all 'da kidz in da hood' used to only buy anything with a sony badge on it, so that affected the sales charts. The more Sony sold, the more people bought. Basically, the Saturn failed because it wasn't the Burberry of video gaming like the PS1 was.</p><p></p><p>5. I think JLR appeared on the Saturn first.</p></blockquote><p></p>
[QUOTE="Bullitt, post: 42998"] Basic stuff about the Saturn 1. The Saturn was out nearly a year longer than the PS1 (1994 release) 2. It was the original platform for Sega Rally, Tomb Raider, Street fighter Alpha and a f*** load of other classics. 3. It wasn't a **** system, but it was technically inferior to the PS1 as it had the same Dual Processor technology as the PS2, thus it underperformed and was an absoloute dog to programme for. Because it was designed for sprite scalling rather than 3D models, only 1 Hitatchi 32-bit SH-2 (28.6MHz) RISC prosessor was originally designed. Once the PSX specs came out, Sega paniced and put in a second chip and had to hope for the best. This ment there has never been another console capible of the 2D visuals like the Saturn (well, until the PS2 and Xbox came along and were 60 odd times as powerful) so many Street Fighter fans bought and chipped their fans for the millions of versions that came out (including myself). Unfortunately, 90% games developers are lazy so they didn't bother to make the effort when it comes to 3D games, Psygnosis (of Wipeout fame) being the worst, most claming the saturn couldn't handle transparent polygons or reduce onscreen pop-up. Talented developers proved them wrong; people such as Travellers Tales with "Sonic R". 4. People didn't buy it because all 'da kidz in da hood' used to only buy anything with a sony badge on it, so that affected the sales charts. The more Sony sold, the more people bought. Basically, the Saturn failed because it wasn't the Burberry of video gaming like the PS1 was. 5. I think JLR appeared on the Saturn first. [/QUOTE]
Verification
Post reply
Forums
Other Stuff
Rugby Video Games & Apps
Jonah's
Top