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<blockquote data-quote="Mr. Laxative" data-source="post: 57880"><p>Well after <u>finally</u> having time with both games I thought it a good idea that I take to reviewing them.</p><p></p><p><strong>Graphics</strong></p><p><em>RC2006</em> Rugby Challenge has such a unique graphics system. Using what seems to be a cartoonish system it is able to show near perfectly that it is an arcade game. The stadiums and crowd are also highly detailed (albeit cartoony) and Swordfish have taken a lot of time to get the surroundings right. Also the inlusion of different weather and breath coming from the players mouths add to the atmosphere. 8/10</p><p></p><p><em>Rugby 06</em> This was always going to be the game with the best player models. The stadiums have been re-defined for even more realism. With, uh, 3D grass, moving flags, rolling banners and stand up crowds the atmosphere is really enhanced. Add in superb lighting and weather and steam from the scrum and you experience some stunning visuals. 9/10</p><p></p><p><strong>Gameplay</strong></p><p><em>RC2006</em> To be honest this game doesn't feel like the rugby I play - that I know and love. It plays very much like the tight, forward based Northern Hemisphere game that I've always hated... until now. The guys at Swordfish have done an outstanding job with fluid animations that don't really affect control, sprinting is well implemented and adds to the difficulty of the game. With little gaps on the field you are forced to step, fend or barge your way through the line. Although there aren't any setplays you can still craft them using the excellent passing mechanics. Offloads are effective, although sometimes you may lose the ball so don't always try them. The mauls and scrums may get easy, even tedious after a while but they're a lot better than EA's attempt (I'd maybe like to see a strike button for scrums which could effect who wins the ball. Big hits are well implemented and the ball isn't always lost. The only possible downfall is the rucks. They are incredible slow and although the system is great it is so difficult to force turnovers - often you see 17 phases without the ball - then 18 with, mind you. I love the kicking system, and you can jump for the ball as well. 9/10</p><p></p><p><em>Rugby 06</em> Fun but repetitive. Stepping, fending and barging works this time and with the inclusion of offloads there is the ability to score incredible tries. Unfortunately, lineouts need some work, as do scrums, as do kicks. The new setplays are great and very fluid, but you rarely find much variation. Apart from the occasions where you can get a few offloads away and score in the corner there is always a line break which invariably results in a try. The rucking a mauling system is a little improved - for expample handling doesn't always work. Only if you are dominating the scrimmage will it be pulled off.. whether you are penalised or not is the refs call. High tackles are a great inclusion and the AI gives away as many penalties as you would. Unfortunately though it has just fallen short of expectations. 7/10</p><p></p><p><strong>Sound</strong></p><p><em>RC2006</em> Sound is Rugby Challenge is basic and repetitive. The same grunts, the same chants from the crowd, the looping menu music. The commentary though is subtle, but well placed. Occasionally naming players, sometimes outlining the rules, sometimes making a comment on how a ball endangered the spectators more than the posts! The commentary is very imaginative and with different languages to chose from - you can't go wrong. 7/10</p><p></p><p><em>Rugby 06</em> EA have taken the <em>Challenge</em> by the throat and torn it to pieces. The atmosphere is incredible! Loud crowds at right times, appropriately sounding refs and very fluid commentary - although maybe still a little cut and paste. The player grunts and music after tries are scored is great and finally a damn good soundtrack. Beauty! 10/10</p><p></p><p><strong>Features</strong></p><p><em>RC2006</em> With a great number of NH licences Swordfish have taken to the stage in style - mardi gras style. With plenty of tournaments - licenced or pseudo - a Career Mode, Challenge matches and great training options a great game has been put together. And there is a customiser which can be used to edit the names of unlicenced teams, tournaments or players add in plenty of unlockables and you have a super (arcade) sim! 9/10</p><p></p><p><em>Rugby 06</em> Well they've held on to the SH licences along with most Northern Countries. This year EA have got hold of the Premiership licence which has added to the NH appeal dramatically, although minus licenced French, Italian and Celtic clubs, those in the European Cup are just pseudo. Unfotunately there isn't a name changer, but it isn't too concerning. With Create a Player and an updated World League EA must have had HB doing something. With a few unlockables Rugby 06 will please the fans. 8/10</p><p></p><p><strong>Overall</strong></p><p><em>RC2006</em> 8/10</p><p><em>Rugby 06</em> 8.5/10</p></blockquote><p></p>
[QUOTE="Mr. Laxative, post: 57880"] Well after [u]finally[/u] having time with both games I thought it a good idea that I take to reviewing them. [b]Graphics[/b] [i]RC2006[/i] Rugby Challenge has such a unique graphics system. Using what seems to be a cartoonish system it is able to show near perfectly that it is an arcade game. The stadiums and crowd are also highly detailed (albeit cartoony) and Swordfish have taken a lot of time to get the surroundings right. Also the inlusion of different weather and breath coming from the players mouths add to the atmosphere. 8/10 [i]Rugby 06[/i] This was always going to be the game with the best player models. The stadiums have been re-defined for even more realism. With, uh, 3D grass, moving flags, rolling banners and stand up crowds the atmosphere is really enhanced. Add in superb lighting and weather and steam from the scrum and you experience some stunning visuals. 9/10 [b]Gameplay[/b] [i]RC2006[/i] To be honest this game doesn't feel like the rugby I play - that I know and love. It plays very much like the tight, forward based Northern Hemisphere game that I've always hated... until now. The guys at Swordfish have done an outstanding job with fluid animations that don't really affect control, sprinting is well implemented and adds to the difficulty of the game. With little gaps on the field you are forced to step, fend or barge your way through the line. Although there aren't any setplays you can still craft them using the excellent passing mechanics. Offloads are effective, although sometimes you may lose the ball so don't always try them. The mauls and scrums may get easy, even tedious after a while but they're a lot better than EA's attempt (I'd maybe like to see a strike button for scrums which could effect who wins the ball. Big hits are well implemented and the ball isn't always lost. The only possible downfall is the rucks. They are incredible slow and although the system is great it is so difficult to force turnovers - often you see 17 phases without the ball - then 18 with, mind you. I love the kicking system, and you can jump for the ball as well. 9/10 [i]Rugby 06[/i] Fun but repetitive. Stepping, fending and barging works this time and with the inclusion of offloads there is the ability to score incredible tries. Unfortunately, lineouts need some work, as do scrums, as do kicks. The new setplays are great and very fluid, but you rarely find much variation. Apart from the occasions where you can get a few offloads away and score in the corner there is always a line break which invariably results in a try. The rucking a mauling system is a little improved - for expample handling doesn't always work. Only if you are dominating the scrimmage will it be pulled off.. whether you are penalised or not is the refs call. High tackles are a great inclusion and the AI gives away as many penalties as you would. Unfortunately though it has just fallen short of expectations. 7/10 [b]Sound[/b] [i]RC2006[/i] Sound is Rugby Challenge is basic and repetitive. The same grunts, the same chants from the crowd, the looping menu music. The commentary though is subtle, but well placed. Occasionally naming players, sometimes outlining the rules, sometimes making a comment on how a ball endangered the spectators more than the posts! The commentary is very imaginative and with different languages to chose from - you can't go wrong. 7/10 [i]Rugby 06[/i] EA have taken the [i]Challenge[/i] by the throat and torn it to pieces. The atmosphere is incredible! Loud crowds at right times, appropriately sounding refs and very fluid commentary - although maybe still a little cut and paste. The player grunts and music after tries are scored is great and finally a damn good soundtrack. Beauty! 10/10 [b]Features[/b] [i]RC2006[/i] With a great number of NH licences Swordfish have taken to the stage in style - mardi gras style. With plenty of tournaments - licenced or pseudo - a Career Mode, Challenge matches and great training options a great game has been put together. And there is a customiser which can be used to edit the names of unlicenced teams, tournaments or players add in plenty of unlockables and you have a super (arcade) sim! 9/10 [i]Rugby 06[/i] Well they've held on to the SH licences along with most Northern Countries. This year EA have got hold of the Premiership licence which has added to the NH appeal dramatically, although minus licenced French, Italian and Celtic clubs, those in the European Cup are just pseudo. Unfotunately there isn't a name changer, but it isn't too concerning. With Create a Player and an updated World League EA must have had HB doing something. With a few unlockables Rugby 06 will please the fans. 8/10 [b]Overall[/b] [i]RC2006[/i] 8/10 [i]Rugby 06[/i] 8.5/10 [/QUOTE]
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