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New editor progress report
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<blockquote data-quote="Inertia" data-source="post: 141499"><p>Cheers, it's in vb.net.</p><p></p><p>At the moment I need to get it doing what the other editor is able to do so just the rosters for now. The purpose isn't to get just another editor roster out there but to set a new standard for the code base that will allow for more complex and interesting ideas in the future. The other editor is all very manual and hard coded so it will become more challenging and more complex to continually upgrade the editor in the future. Also, it will make it easier to upgrade the new editor for future version of rugby providing they don't change the data too much. I am trying to make the core as modular as possible so it means me and woosaah can work on new features independently of each other.</p><p></p><p>My time is extremely limited so i am trying to keep away from figuring out the hex and what not.</p><p></p><p>Since the program currently runs from an internal database it will be easy to make it work online so that a selected few can log in to a central database and make changes to it and people can retrieve this database and put it into their game. It means we can always have some form of consistency and constantly upgraded rosters rather than people releasing different versions of complete rosters that will have major differences between them.</p></blockquote><p></p>
[QUOTE="Inertia, post: 141499"] Cheers, it's in vb.net. At the moment I need to get it doing what the other editor is able to do so just the rosters for now. The purpose isn't to get just another editor roster out there but to set a new standard for the code base that will allow for more complex and interesting ideas in the future. The other editor is all very manual and hard coded so it will become more challenging and more complex to continually upgrade the editor in the future. Also, it will make it easier to upgrade the new editor for future version of rugby providing they don't change the data too much. I am trying to make the core as modular as possible so it means me and woosaah can work on new features independently of each other. My time is extremely limited so i am trying to keep away from figuring out the hex and what not. Since the program currently runs from an internal database it will be easy to make it work online so that a selected few can log in to a central database and make changes to it and people can retrieve this database and put it into their game. It means we can always have some form of consistency and constantly upgraded rosters rather than people releasing different versions of complete rosters that will have major differences between them. [/QUOTE]
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