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<blockquote data-quote="Gay-Guy" data-source="post: 8899"><p>The crowd going wild factor at a try must surely be an easy fix</p><p></p><p>I AM AMAZED that finally someone got the camera angle right! It is similar to the JLR default camera which follows play down the sideline until it gets to the 22. Then it stops and turns.....so you get a 3D view of the goal line where you can judge length and width more accurately. When I saw it then tears came to my eyes.</p><p></p><p>I did not see any diving miss tackles (JLR, Madden). The problem with WCR is when you did a low tackle that was out of range then nothing happened, you just carried on chasing the player until you were in range. The beauty of JLR was that if you went for a dive tackle and were out of range then the animation had you on the ground and OUT OF THE PLAY. This miss is vital sometimes when an attacker is trying to create something. Sometimes there can be 5 defenders on the ground from missed tackles which would significantly have an affect at the next ruck.</p><p></p><p>Despite that, this looks like the closest rugby sim yet.</p></blockquote><p></p>
[QUOTE="Gay-Guy, post: 8899"] The crowd going wild factor at a try must surely be an easy fix I AM AMAZED that finally someone got the camera angle right! It is similar to the JLR default camera which follows play down the sideline until it gets to the 22. Then it stops and turns.....so you get a 3D view of the goal line where you can judge length and width more accurately. When I saw it then tears came to my eyes. I did not see any diving miss tackles (JLR, Madden). The problem with WCR is when you did a low tackle that was out of range then nothing happened, you just carried on chasing the player until you were in range. The beauty of JLR was that if you went for a dive tackle and were out of range then the animation had you on the ground and OUT OF THE PLAY. This miss is vital sometimes when an attacker is trying to create something. Sometimes there can be 5 defenders on the ground from missed tackles which would significantly have an affect at the next ruck. Despite that, this looks like the closest rugby sim yet. [/QUOTE]
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