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<blockquote data-quote="Darhf" data-source="post: 97894"><p>The guy posts in a public forum and get a different reactions from different people.</p><p></p><p>If they can't bear negative comments, then the shouldn't post on a public forum and shouldn't even start to make a game, as the feedback you'll get will be 99.99% complaining, feature requests, questions about why the essential X rule isn't implemented yet and how it ruins the game, detail discussion, nitpicking, remarks on how your graphics sucks and how others would have done it better, begging about release dates, and a subhuman amount of exotic bug fixing . Better be prepared.</p><p></p><p>Do you know how much time and involvement needs to be put in a playable megadrive-level game ?</p><p></p><p>Do you know how much talent you need to for your game to be fun ? </p><p></p><p>If they have the talent, the time, the ressources, the patience and the balls required to do it, then they have my deepest apologies and my help anytime they want.</p><p></p><p>But I doubt it because I've seen this kind of declaration a thousand times on public forums, I participed in some, and usually when work needs to really start, nothing goes. People with a real motivation stop producing because they feel they're the only one working in the team, then the graphic man finds a new job and stops working on the project and gets never replaced, etc until the project dies completely.</p><p></p><p>I'd have gladly accepted a realistic goal, like them trying to make a rugby manager game. It's way less consuming in terms of ressources and manpower, it can start with only a few features and can be easily improved with layers of complexity over time.</p><p></p><p>But once again if they can do it, then Iw ish them success and happiness.</p></blockquote><p></p>
[QUOTE="Darhf, post: 97894"] The guy posts in a public forum and get a different reactions from different people. If they can't bear negative comments, then the shouldn't post on a public forum and shouldn't even start to make a game, as the feedback you'll get will be 99.99% complaining, feature requests, questions about why the essential X rule isn't implemented yet and how it ruins the game, detail discussion, nitpicking, remarks on how your graphics sucks and how others would have done it better, begging about release dates, and a subhuman amount of exotic bug fixing . Better be prepared. Do you know how much time and involvement needs to be put in a playable megadrive-level game ? Do you know how much talent you need to for your game to be fun ? If they have the talent, the time, the ressources, the patience and the balls required to do it, then they have my deepest apologies and my help anytime they want. But I doubt it because I've seen this kind of declaration a thousand times on public forums, I participed in some, and usually when work needs to really start, nothing goes. People with a real motivation stop producing because they feel they're the only one working in the team, then the graphic man finds a new job and stops working on the project and gets never replaced, etc until the project dies completely. I'd have gladly accepted a realistic goal, like them trying to make a rugby manager game. It's way less consuming in terms of ressources and manpower, it can start with only a few features and can be easily improved with layers of complexity over time. But once again if they can do it, then Iw ish them success and happiness. [/QUOTE]
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