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<blockquote data-quote="BigTen" data-source="post: 98064"><p>A Rugby Management game in the mould of Championship Manager (or Football Manager) would be awesome. The crappy Pro Rugby Manager and sequel was total pants. I have had a look at programming a really simple rugby management game and the more that I look into and the more things that I would like to include in it just proves to me how much work it would take to design.</p><p></p><p>Even if I had someone programming all of the players names, attributes, stats etc the actual design of a decent and effective engine would take ages.</p><p></p><p>I figure that if it was me alone doing it I would probably have to quit work, stop spending time with my girlfriend, family and friends and maybe even sacrifice major amounts of sleep. And even then it would still take years.</p><p></p><p>Even if a group of people were helping - it will still take ages as people pushed in different directions and it would be hard to manage even a small team.</p><p></p><p>By the time the game was ready to be "released" - remembering that all of the player's names, team's names, tournament names would all have to be slightly different to avoid any nasty legal action - everything would be so out of date as to make the game a bit crappy for people to start playing. I mean who wants to play (and pay for) a game that is 2 or 3 years out of date.</p><p></p><p>It would be fantastic if a game studio could make a rugby management game (hell - I'd even pay money for it haha) but given the small demand for it I can't really see it happening unfortunately.</p></blockquote><p></p>
[QUOTE="BigTen, post: 98064"] A Rugby Management game in the mould of Championship Manager (or Football Manager) would be awesome. The crappy Pro Rugby Manager and sequel was total pants. I have had a look at programming a really simple rugby management game and the more that I look into and the more things that I would like to include in it just proves to me how much work it would take to design. Even if I had someone programming all of the players names, attributes, stats etc the actual design of a decent and effective engine would take ages. I figure that if it was me alone doing it I would probably have to quit work, stop spending time with my girlfriend, family and friends and maybe even sacrifice major amounts of sleep. And even then it would still take years. Even if a group of people were helping - it will still take ages as people pushed in different directions and it would be hard to manage even a small team. By the time the game was ready to be "released" - remembering that all of the player's names, team's names, tournament names would all have to be slightly different to avoid any nasty legal action - everything would be so out of date as to make the game a bit crappy for people to start playing. I mean who wants to play (and pay for) a game that is 2 or 3 years out of date. It would be fantastic if a game studio could make a rugby management game (hell - I'd even pay money for it haha) but given the small demand for it I can't really see it happening unfortunately. [/QUOTE]
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