Menu
Forums
New posts
Search forums
What's new
New posts
Latest activity
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Help Support The Rugby Forum :
Forums
Other Stuff
Rugby Video Games & Apps
EA Rugby 08
OTools for editing .O and .FSH files
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dmitri" data-source="post: 1032222" data-attributes="member: 84779"><p>Talking about player heads, they are stored in individual .BIG files: "players/heads/<player location id>.big"</p><p>Player IDs can be found in "xml/config/playermanager.xml" (MD5: "730eef3fd7726e43de955f21083ab000"). Look for "location" attribute.</p><p>[ATTACH]10318[/ATTACH]</p><p>Leading zeros must be removed: "players/heads/18467.big", MD5 hash is "45c781ccc0c71b873df31f1fed5a831f"</p><p>The .BIG file contains "model.o" and "textures.fsh", which must be extracted.</p><p>You already know how to extract files, from previous guide. But for head models there's a special thing: they must be extracted with the skeleton (-skeleton "data\skeleton\rugby\head_temp.o").</p><p>[ATTACH]10320[/ATTACH] [ATTACH]10321[/ATTACH] [ATTACH]10322[/ATTACH]</p><p>The "dirt" texture is placed in some other .FSH file, but it's not important.</p><p>[ATTACH]10323[/ATTACH]</p><p>You can see that the model conists of two objects, one for head and another for hair. The first uses "face" texture, and the second - "hair" texture. Both use materials with "LitTexture2IrradSkinSubSurfSpec" shader. You can also see that "dirt1" texture is used in second texture slot ("tex1" attribute in material name). We can guess that a dirt texture is somehow merged with color texture (that all must be defined in shader's logic).</p></blockquote><p></p>
[QUOTE="Dmitri, post: 1032222, member: 84779"] Talking about player heads, they are stored in individual .BIG files: "players/heads/<player location id>.big" Player IDs can be found in "xml/config/playermanager.xml" (MD5: "730eef3fd7726e43de955f21083ab000"). Look for "location" attribute. [ATTACH alt="1617021327115.png"]10318[/ATTACH] Leading zeros must be removed: "players/heads/18467.big", MD5 hash is "45c781ccc0c71b873df31f1fed5a831f" The .BIG file contains "model.o" and "textures.fsh", which must be extracted. You already know how to extract files, from previous guide. But for head models there's a special thing: they must be extracted with the skeleton (-skeleton "data\skeleton\rugby\head_temp.o"). [ATTACH alt="1617021751411.png"]10320[/ATTACH] [ATTACH alt="1617021777854.png"]10321[/ATTACH] [ATTACH alt="1617021841504.png"]10322[/ATTACH] The "dirt" texture is placed in some other .FSH file, but it's not important. [ATTACH alt="1617021953877.png"]10323[/ATTACH] You can see that the model conists of two objects, one for head and another for hair. The first uses "face" texture, and the second - "hair" texture. Both use materials with "LitTexture2IrradSkinSubSurfSpec" shader. You can also see that "dirt1" texture is used in second texture slot ("tex1" attribute in material name). We can guess that a dirt texture is somehow merged with color texture (that all must be defined in shader's logic). [/QUOTE]
Verification
Post reply
Forums
Other Stuff
Rugby Video Games & Apps
EA Rugby 08
OTools for editing .O and .FSH files
Top