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<blockquote data-quote="Dmitri" data-source="post: 1032943" data-attributes="member: 84779"><p>You can use completely new model, the only thing you need to transfer from the original model is the "skinning" (vertex connection to skeleton bones). You can also create skinning from scratch, but that's very difficult to do in Blender.</p><p>Also, you need to use "-skeletonData none" on import.</p><p>Here's my config for import:</p><p>[code]-writeFsh -fshForceAlphaCheck -fshIgnoreTextures dirt -skeletonData none[/code]</p><p>This will:</p><p>create .fsh</p><p>correctly select texture format (dxt1 or dxt5)</p><p>not include "dirt" texture into .fsh</p><p>remove skeleton data from the final model</p></blockquote><p></p>
[QUOTE="Dmitri, post: 1032943, member: 84779"] You can use completely new model, the only thing you need to transfer from the original model is the "skinning" (vertex connection to skeleton bones). You can also create skinning from scratch, but that's very difficult to do in Blender. Also, you need to use "-skeletonData none" on import. Here's my config for import: [code]-writeFsh -fshForceAlphaCheck -fshIgnoreTextures dirt -skeletonData none[/code] This will: create .fsh correctly select texture format (dxt1 or dxt5) not include "dirt" texture into .fsh remove skeleton data from the final model [/QUOTE]
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