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<blockquote data-quote="Dmitri" data-source="post: 1033586" data-attributes="member: 84779"><p>You need to transfer vertex-bone links from original game mesh to your new mesh.</p><p>There are few ways how to do this in Blender. I usually use "Transfer Data" modifier for this. For each vertex of your new mesh, Blender will find the closest vertex on original mesh and copy vertex-bone links.</p><p>But I can't find any tutorial which uses it too.</p><p>However I found this tutorial:</p><p>[MEDIA=youtube]OCpXiz-8bjY:76[/MEDIA]</p><p>It's for Blender 2.7, but it must be similar in 2.8.</p><p></p><p>When Exporting .O to .GLTF, use -skeleton "data\skeleton\rugby\head_temp.o"</p><p>If you don't use it, then your .GLTF will not include skeleton and skinning.</p><p></p><p>When Importing .GLTF to .O, I use -skeletonData none</p><p>because original .O files didn't include skeleton. I don't know how it will work if you leave the skeleton in the model. Just make it as in original files, to prevent any possible conflicts.</p></blockquote><p></p>
[QUOTE="Dmitri, post: 1033586, member: 84779"] You need to transfer vertex-bone links from original game mesh to your new mesh. There are few ways how to do this in Blender. I usually use "Transfer Data" modifier for this. For each vertex of your new mesh, Blender will find the closest vertex on original mesh and copy vertex-bone links. But I can't find any tutorial which uses it too. However I found this tutorial: [MEDIA=youtube]OCpXiz-8bjY:76[/MEDIA] It's for Blender 2.7, but it must be similar in 2.8. When Exporting .O to .GLTF, use -skeleton "data\skeleton\rugby\head_temp.o" If you don't use it, then your .GLTF will not include skeleton and skinning. When Importing .GLTF to .O, I use -skeletonData none because original .O files didn't include skeleton. I don't know how it will work if you leave the skeleton in the model. Just make it as in original files, to prevent any possible conflicts. [/QUOTE]
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