• Help Support The Rugby Forum :

Reply to thread

[USER=84439]@EN9ne[/USER]

You can import Character Creator models with this config:

[code]-writeFsh -fshForceAlphaCheck -setVCol FFFFFFFF -sortByName -scale 56 -translate 0,5.8,2.6 -boneRemap data\remap\remap_head_cc.txt -bonesFile data\remap\bones_rugby.txt -skeletonData none[/code]

This will convert CC skinning to Rugby skeleton and re-position the head. You can play with scale/offset values to get better results of head positioning.

Note, in the game Y axis is the up axis and Z is inverted, so values from Blender for -translate command look like this: -translate x,z,-y


Top