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Rugby World Cup 2011 Game
PC Version?
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<blockquote data-quote="jaimeduque" data-source="post: 312160" data-attributes="member: 40921"><p><strong>The case for a PC version</strong></p><p></p><p>Simple as this: Rugby gaming has been kept alive in the PC platform thanks to the tireless efforts of patch makers like Fa'atau82. Us pc gamers have been dreaming of an improved Rugby ***le year after year and we deserve our fix. </p><p></p><p>I know piracy is a huge let down for pc development, but the new alternatives in the market prove you can thrive with a strong online offer. The best example of this is Mindstorm Studios'<a href="http://cricketrevolution.com/forum.aspx?g=topics&f=13" target="_blank"> Cricket Revolution</a> They cut the middle man by releasing the game through Steam at a very reasonable cost. Since the game requires tu be updated to be played online and updates can only be made through Steam automatically and only when you posses the original game, they have created a very sound, cost effective,<strong> PIRACY FREE</strong> (I challenge you to find a pirated, fully updated version of CR) business model. Think about it, no more publishers,<strong> HB actually gets the biggest chunk in the profits pie.</strong></p><p></p><p>If anyone at HB is reading this, please contact the guys over at Mindstorm and enquire about their experience with their cricket game. Not only have they made a sensational cricket game, they've built a whole organized playing community around it. Just think about the possibilities here, people are so in need of an online rugby experience that browser-based games like Blackout Rugby have thousands of users from all over the globe. If you can combine that community based environment with an actual rugby game, I can assure you you will have struck GOLD.</p><p></p><p>Finally, you could use the same game engine with updated rosters and kits but more importantly, keeping improvement of the game through minor yet periodical improvements (an advantage consoles don't support). People have been playing 3-4 year old games with only minor amateur fixes.</p><p></p><p>My proposal for this: The game comes with all the stuff for 2012 (teams, kits, rosters, tournaments) and then as time goes on you can release official mods like the following season's ANZC or Currie Cup for sums in the $10 range. This would allow you to expand your license base over a period of time rather than being forced to buy them before the game is released. Also, this would give an opportunity for other thriving competitions to get a game. For example, if you see that sales in Spain are doing well then you could release a Liga Superibérica mod for that market. Since the bulk of the work on those mods would be in painting the kits and perhaps some stadium modeling (which could be made easier with the use a tool similar to that used in fifa manager), development costs for these mods which under the conventional business model would be games on their own right that get slammed for being the same with a different name would be reduced greatly.</p><p></p><p>The idea of buying dedicated content isn't new. iRacing is the hottest new sim. It has a massive user base even when it's expensive as hell (buying the game only gets you a couple cars and like 2 tracks). Yet it's successful because people don't mind paying $10 for a realistic, professionally modeled car or track.</p><p></p><p>Possibilities are infinite, and I'm sure such an effort will come with a huge reward for the people who dare to take things to the next level. I can only hope HB studios will hear the call and pick up the glove.</p><p></p><p>PS: I'd love if the people behind the game responded, you can get some awesome feedback from the people in this community who appreciate your past worl and look forward for a smashing hit in 2012.</p></blockquote><p></p>
[QUOTE="jaimeduque, post: 312160, member: 40921"] [b]The case for a PC version[/b] Simple as this: Rugby gaming has been kept alive in the PC platform thanks to the tireless efforts of patch makers like Fa'atau82. Us pc gamers have been dreaming of an improved Rugby ***le year after year and we deserve our fix. I know piracy is a huge let down for pc development, but the new alternatives in the market prove you can thrive with a strong online offer. The best example of this is Mindstorm Studios'[URL="http://cricketrevolution.com/forum.aspx?g=topics&f=13"] Cricket Revolution[/URL] They cut the middle man by releasing the game through Steam at a very reasonable cost. Since the game requires tu be updated to be played online and updates can only be made through Steam automatically and only when you posses the original game, they have created a very sound, cost effective,[B] PIRACY FREE[/B] (I challenge you to find a pirated, fully updated version of CR) business model. Think about it, no more publishers,[B] HB actually gets the biggest chunk in the profits pie.[/B] If anyone at HB is reading this, please contact the guys over at Mindstorm and enquire about their experience with their cricket game. Not only have they made a sensational cricket game, they've built a whole organized playing community around it. Just think about the possibilities here, people are so in need of an online rugby experience that browser-based games like Blackout Rugby have thousands of users from all over the globe. If you can combine that community based environment with an actual rugby game, I can assure you you will have struck GOLD. Finally, you could use the same game engine with updated rosters and kits but more importantly, keeping improvement of the game through minor yet periodical improvements (an advantage consoles don't support). People have been playing 3-4 year old games with only minor amateur fixes. My proposal for this: The game comes with all the stuff for 2012 (teams, kits, rosters, tournaments) and then as time goes on you can release official mods like the following season's ANZC or Currie Cup for sums in the $10 range. This would allow you to expand your license base over a period of time rather than being forced to buy them before the game is released. Also, this would give an opportunity for other thriving competitions to get a game. For example, if you see that sales in Spain are doing well then you could release a Liga Superibérica mod for that market. Since the bulk of the work on those mods would be in painting the kits and perhaps some stadium modeling (which could be made easier with the use a tool similar to that used in fifa manager), development costs for these mods which under the conventional business model would be games on their own right that get slammed for being the same with a different name would be reduced greatly. The idea of buying dedicated content isn't new. iRacing is the hottest new sim. It has a massive user base even when it's expensive as hell (buying the game only gets you a couple cars and like 2 tracks). Yet it's successful because people don't mind paying $10 for a realistic, professionally modeled car or track. Possibilities are infinite, and I'm sure such an effort will come with a huge reward for the people who dare to take things to the next level. I can only hope HB studios will hear the call and pick up the glove. PS: I'd love if the people behind the game responded, you can get some awesome feedback from the people in this community who appreciate your past worl and look forward for a smashing hit in 2012. [/QUOTE]
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