G
gjohn85
Guest
Firstly, instead of creating a new thread all about my review, I decided to change it for anyone who has the game to review it in here, like what St Helens done for Rugby Challenge 06.
~Quick note that I have got the Xbox version~
The following is my honest review after 2/3 hours of gameplay & this review took me 2/3 hours to make.
This review is based on multiplayer only, played against my brother.
The first game we played was a club game between Scarlets (me) vs Edinburgh (bro). As we began to pick our side we notice the one big worry out the way, selecting side at the same teams with no slow down. If anyone has played rugby 2005 multiplayer, you should note that it was very slow to select your side at the same time.
After we selected our sides, we didn't bother looking at the set play screens, we where just eager to play the game!
The game had loaded & we sat in amazement at the build up (intro) to the match. I'm glad they have included team lineup & at the bottom right it says the player to look out for, Dafydd James (Scarlets) + Grant Fox saying what he is good at etc.
The game had started, quickly I paused the game to choose the camera angle. We opted for Classic 3 (the one available in 2005 version, end-end cam, where the camera spins around to the player who has the ball).
Kick off was made (by me). I instantly noticed how better the kickoff arrow is (more accurate kickoffs are now present). One of the second row player caught the ball and ran up field about 2 meters before being met by a well-timed dive tackle by Regan King, got a turnover...brilliant. The first 10 mins of the game was
attacking match, Then my bro managed to get his first big kick into touch. Grubbers are now easy to pull off & you can get more distance on them too.
I won my lineout (lineouts hasn't changed) but as the receiver tapped the ball to Peel, I was waiting for the computer to take control of Peel (which happened in rugby 05), then suddenly I realised I was running with Peel. It takes time to reliase that the computer doesn't take control of your scrum half, so you got to make up you mind what you are gonna do with you scrum half otherwise you'll get flattened by the opposition.
Everything was going well with the game until we came across a major annoyance in the game.....turnovers. It seems that every other tackle ends in a turnover, I can't understand why EA decided to do this. We didn't worry about it too much, as it was our first game & was probably not doing something properly.
The game was a high scoring match, due to the fact of cack defending by ourselves.
We played the game with alot of kicking, at last you can get some distance on your kicks, Its really enjoyable hoofing the ball one end to the other, plus with the addition of quick lineouts, we where getting into it big time.
The game ended 34-33, I won. Pretty odd result, as we mainly played a tactical game. Myself and my brother really enjoyed the game & hoped that in the next game we could work out how to minimise turnovers.
So we loaded up the next game, I went Bath, my bro went Wasps. Before we started the game, I decided to turn off Fatigue, Knock-on & injures. The second was a much better game as we where getting into swing of things!
Again in the second match, we where still getting ridiculous high amounts of turnovers, even with playing a forward game, there still seem to get turned over after a couple of phases.
The second game ended 19-10 (he won). We still haven't worked out how to reduce the amount of turnovers.
We manage to play through another few games before calling it a day, (for today) Still haven't worked out how to reduce turnovers though.
That's just about all for now, I'll just finnish up with the good, the bad & the summary...ohh and a review.
The good
* Rugby 05 minus the bugs
* Offloads
* Multiple subs
* Able to change a players position, e.g, swapping a winger with a centre)
* Set plays work
* Kicking: All round kicking has been improved. From grubbers, drop goals goal kicks & general distance kicks
* Moves work, i.e sidestep, fends etc
* It plays like rugby
The bad
* Turnovers (how did you guess that one?)
* Fullback seem to suffer off big kicks, a few times I have seen the fullback bend down to pick up the ball & miss the ball!?!?!
* Interceptions happen alot too (was gonna add this the review above, but I thought I would be going on about the game too negatively).
* Dive tackles seem to be harder to archive, although it will probably need time to practice.
Summary
Basically its rugby 05, tweaked, polished & those annoying bugs vanished. Its not all happy days, as the are a few new bug on this version. If you disliked last year attempt, this game maybe for you. If you liked last years game (like me) you will find it difficult to like more....then again, perhaps you may not get annoyed with of alot turnovers as I have been.
Righty-ho, time for my review (at last!)
7.5/10
This may increase over more weeks of gameplay, although I may reduce it.
Please note that this review was done late in the night, so if it don't make any sense.........well tuff ****.
~Quick note that I have got the Xbox version~
The following is my honest review after 2/3 hours of gameplay & this review took me 2/3 hours to make.
This review is based on multiplayer only, played against my brother.
The first game we played was a club game between Scarlets (me) vs Edinburgh (bro). As we began to pick our side we notice the one big worry out the way, selecting side at the same teams with no slow down. If anyone has played rugby 2005 multiplayer, you should note that it was very slow to select your side at the same time.
After we selected our sides, we didn't bother looking at the set play screens, we where just eager to play the game!
The game had loaded & we sat in amazement at the build up (intro) to the match. I'm glad they have included team lineup & at the bottom right it says the player to look out for, Dafydd James (Scarlets) + Grant Fox saying what he is good at etc.
The game had started, quickly I paused the game to choose the camera angle. We opted for Classic 3 (the one available in 2005 version, end-end cam, where the camera spins around to the player who has the ball).
Kick off was made (by me). I instantly noticed how better the kickoff arrow is (more accurate kickoffs are now present). One of the second row player caught the ball and ran up field about 2 meters before being met by a well-timed dive tackle by Regan King, got a turnover...brilliant. The first 10 mins of the game was
attacking match, Then my bro managed to get his first big kick into touch. Grubbers are now easy to pull off & you can get more distance on them too.
I won my lineout (lineouts hasn't changed) but as the receiver tapped the ball to Peel, I was waiting for the computer to take control of Peel (which happened in rugby 05), then suddenly I realised I was running with Peel. It takes time to reliase that the computer doesn't take control of your scrum half, so you got to make up you mind what you are gonna do with you scrum half otherwise you'll get flattened by the opposition.
Everything was going well with the game until we came across a major annoyance in the game.....turnovers. It seems that every other tackle ends in a turnover, I can't understand why EA decided to do this. We didn't worry about it too much, as it was our first game & was probably not doing something properly.
The game was a high scoring match, due to the fact of cack defending by ourselves.
We played the game with alot of kicking, at last you can get some distance on your kicks, Its really enjoyable hoofing the ball one end to the other, plus with the addition of quick lineouts, we where getting into it big time.
The game ended 34-33, I won. Pretty odd result, as we mainly played a tactical game. Myself and my brother really enjoyed the game & hoped that in the next game we could work out how to minimise turnovers.
So we loaded up the next game, I went Bath, my bro went Wasps. Before we started the game, I decided to turn off Fatigue, Knock-on & injures. The second was a much better game as we where getting into swing of things!
Again in the second match, we where still getting ridiculous high amounts of turnovers, even with playing a forward game, there still seem to get turned over after a couple of phases.
The second game ended 19-10 (he won). We still haven't worked out how to reduce the amount of turnovers.
We manage to play through another few games before calling it a day, (for today) Still haven't worked out how to reduce turnovers though.
That's just about all for now, I'll just finnish up with the good, the bad & the summary...ohh and a review.
The good
* Rugby 05 minus the bugs
* Offloads
* Multiple subs
* Able to change a players position, e.g, swapping a winger with a centre)
* Set plays work
* Kicking: All round kicking has been improved. From grubbers, drop goals goal kicks & general distance kicks
* Moves work, i.e sidestep, fends etc
* It plays like rugby
The bad
* Turnovers (how did you guess that one?)
* Fullback seem to suffer off big kicks, a few times I have seen the fullback bend down to pick up the ball & miss the ball!?!?!
* Interceptions happen alot too (was gonna add this the review above, but I thought I would be going on about the game too negatively).
* Dive tackles seem to be harder to archive, although it will probably need time to practice.
Summary
Basically its rugby 05, tweaked, polished & those annoying bugs vanished. Its not all happy days, as the are a few new bug on this version. If you disliked last year attempt, this game maybe for you. If you liked last years game (like me) you will find it difficult to like more....then again, perhaps you may not get annoyed with of alot turnovers as I have been.
Righty-ho, time for my review (at last!)
7.5/10
This may increase over more weeks of gameplay, although I may reduce it.
Please note that this review was done late in the night, so if it don't make any sense.........well tuff ****.