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<blockquote data-quote="BigTen" data-source="post: 25565"><p>I have kind of changed my tune now and have decided that I may look into buying PRM2 - although not until I have read some reviews and made sure that it is not as bug-infested as the first.</p><p></p><p>It reminded me of when I was learning to program with Visual Basic and I wrote a very basic Rugby Management game. Because I had limited time and research tools I had to keep it pretty simple. I had the Tri-Nations and then the Six Nations followed by a world championship and it would just repeat every season forever. Each nation would have a reasonable roster of real players and every year depending on the nation's strength and success randomly generated players would appear and older players would retire. There would be scouts and media outlets suggesting players to pick and each player would have statsitics tha could be viewed - some of these would be hidden.</p><p></p><p>Playing the game would be text driven and there wasn't a lot of text but enough to let you know what was going on.</p><p></p><p>Most of my mates loved the game and I found it quite challenging even though I knew how the game engine was designed - after all I designed it. Ha-ha! It was a basic A beats B beats C beats D beats E beats F beats G beats A kind of thing and you had to work out how the other side was playing and then play a tactic that could beat it. Very simple but effective and I couldn't believe that I could make a game yet a professional studio would struggle.</p><p></p><p>Crazy huh!?</p><p></p><p>Maybe I should try and find my program and develop it further. Great fun to play at work when you are suppossed to be working.</p></blockquote><p></p>
[QUOTE="BigTen, post: 25565"] I have kind of changed my tune now and have decided that I may look into buying PRM2 - although not until I have read some reviews and made sure that it is not as bug-infested as the first. It reminded me of when I was learning to program with Visual Basic and I wrote a very basic Rugby Management game. Because I had limited time and research tools I had to keep it pretty simple. I had the Tri-Nations and then the Six Nations followed by a world championship and it would just repeat every season forever. Each nation would have a reasonable roster of real players and every year depending on the nation's strength and success randomly generated players would appear and older players would retire. There would be scouts and media outlets suggesting players to pick and each player would have statsitics tha could be viewed - some of these would be hidden. Playing the game would be text driven and there wasn't a lot of text but enough to let you know what was going on. Most of my mates loved the game and I found it quite challenging even though I knew how the game engine was designed - after all I designed it. Ha-ha! It was a basic A beats B beats C beats D beats E beats F beats G beats A kind of thing and you had to work out how the other side was playing and then play a tactic that could beat it. Very simple but effective and I couldn't believe that I could make a game yet a professional studio would struggle. Crazy huh!? Maybe I should try and find my program and develop it further. Great fun to play at work when you are suppossed to be working. [/QUOTE]
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