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PS2 updated roster
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<blockquote data-quote="Fa&#039;atau82" data-source="post: 212536"><p>Do you want the good news so far?</p><p></p><p>The data.gob file is on the CD, and it seems to be exactly the same as the one on the pc game apart from the files are called .ssh not .fsh. But, they open as binary in FshED. However, the files seem to be the same (the same locations) so i can just rename all the MUP .fsh files to .ssh and then out them into the PS2 data.gob.</p><p></p><p>The data.gob will have to be directly edited as the game will load from that. So if this was to work, you'd have to have everything set, and go through every file 1 by 1 to add the faces, logos and kits.</p><p></p><p>It should be easy enough to do.. although maybe a longer time, and i assume the disk is read-only but if i can rip the contents onto a new dvd-cd, it probably won't pick it up as a ps2 game unless you have a chipped/modded ps2. but it's worth a go!</p><p></p><p>Modding shouldn't have to involve physically altering the hardware.</p></blockquote><p></p>
[QUOTE="Fa'atau82, post: 212536"] Do you want the good news so far? The data.gob file is on the CD, and it seems to be exactly the same as the one on the pc game apart from the files are called .ssh not .fsh. But, they open as binary in FshED. However, the files seem to be the same (the same locations) so i can just rename all the MUP .fsh files to .ssh and then out them into the PS2 data.gob. The data.gob will have to be directly edited as the game will load from that. So if this was to work, you'd have to have everything set, and go through every file 1 by 1 to add the faces, logos and kits. It should be easy enough to do.. although maybe a longer time, and i assume the disk is read-only but if i can rip the contents onto a new dvd-cd, it probably won't pick it up as a ps2 game unless you have a chipped/modded ps2. but it's worth a go! Modding shouldn't have to involve physically altering the hardware. [/QUOTE]
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