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RC2006, The Verdict
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<blockquote data-quote="lazy_chesnut" data-source="post: 50831"><p>The reason it works in Pro Evo is for different reasons though to be honest.</p><p></p><p>In Pro Evo if you hold down sprint, the player is harder to control, but I haven't seen that in RC06. Think how hard it is to turn whilst you're sprinting flat out.</p><p></p><p>At rugby training we do a passing game where we stand in a circle and pass the ball around, and if you drop it you have to run round the entire circle. At top speed, it's hard to run at top whack and turn round the circle. In RC06 though, you can turn just as well whether you're sprinting or jogging, which is a shame.</p><p></p><p>I really think that needs to be sorted out, as it renders sidesteps practically pointless, as you may as well snake around the player willy-nilly.</p><p></p><p>The forwards are as agile at turning as the backs.</p><p></p><p>This is no different in Rugby 2005, so therefore probably the same in Rugby 2006, so it's nt a direct criticism of this game, but just something that both teams of developers have overlooked.</p></blockquote><p></p>
[QUOTE="lazy_chesnut, post: 50831"] The reason it works in Pro Evo is for different reasons though to be honest. In Pro Evo if you hold down sprint, the player is harder to control, but I haven't seen that in RC06. Think how hard it is to turn whilst you're sprinting flat out. At rugby training we do a passing game where we stand in a circle and pass the ball around, and if you drop it you have to run round the entire circle. At top speed, it's hard to run at top whack and turn round the circle. In RC06 though, you can turn just as well whether you're sprinting or jogging, which is a shame. I really think that needs to be sorted out, as it renders sidesteps practically pointless, as you may as well snake around the player willy-nilly. The forwards are as agile at turning as the backs. This is no different in Rugby 2005, so therefore probably the same in Rugby 2006, so it's nt a direct criticism of this game, but just something that both teams of developers have overlooked. [/QUOTE]
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RC2006, The Verdict
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