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RC2006 v Rugby06
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<blockquote data-quote="MightyQuin" data-source="post: 52760"><p>I now have both games (on PS2) and had trouble deciding exactly which one is better, as both have parts which I prefer over the other.</p><p>I cannot comment about multiplayer, so my comments are based solely on singleplayer.</p><p></p><p>On the whole, I agree with The Kiddie's diagnosis, but with a few exceptions - which again, obviously, are all only IMO.</p><p></p><p><strong>Scrums </strong>- on RC2006 all you do is press a button to stop a spinning dot in a coloured bar. </p><p>It soon becomes easy to win virtually every scrum whether it is your feed or not. </p><p></p><p><strong>Goal kicks </strong>- personally I prefer the RC2006 method, where you have time to set the power before the accuracy bar starts moving and you try and stop it - rather than the EA06 "golf swing" method. </p><p></p><p><strong>Rucks</strong> - both games have ruck issues unfortunately. </p><p>RC2006 is a nice system, where you can see who is winning the ruck and you can add and remove players. The problems I have with it are there's no quick ball, and turnovers are very infrequent.</p><p>EA06 does seem a little less under your control, and the ball is frequently turned over in the ruck.</p><p></p><p><strong>Grubber</strong> - maybe I'm doing something wrong, but in RC2006 the grubber seems to go about 30m when I double tap the kick button, whereas in EA06 I've had no problem knocking it just 10m past the fullback then nipping past and scooping it up.</p><p></p><p><strong>CPU AI</strong> - EA06 suffers severely from player bunching. If you have a ruck over near the touchline and don't call a set play, you will find no players any wider than the centre of the pitch. RC2006 nails this with players using the full width of the pitch. RC2006 also seems to offer better attacking support AI, with players wrapping round outside you if you cut inside.</p><p></p><p><strong>Rule issues </strong>- both have a few rule bugs, but not major show stoppers. In RC2006 I've had 5m scrums when I've missed drop goals (but not always), and lineouts in the wrong place (when the AI wins a lineout inside the 22m and kicks straight out). In EA06 you'll find all the defensive standing behind the tryline when you attempt a penalty kick.</p><p></p><p><strong>Penalties by AI</strong> - EA06 gives away several each match - offside, hands in ruck, late tackle etc. RC2006 very rarely does due to the fact the defensive line (apart from when on the goalline) line up about 10m behind the ruck (probably another reason why ruck turnovers are rare as the defensive forwards are nearly always further away from the breakdown than the attacking ones)</p><p></p><p></p><p>To try and help myself make up my mind, I played through a 6 nations tournament as England on normal difficulty on both, with 5 mins halves.</p><p></p><p>In RC2006 I frequently held possession for virtually the entire match, winning most games around 20 something to nil - although the French did score one try against me.</p><p>The kicking from hand game is non-existant, due to the ease at retaining the ball in your own ruck - so although running with the ball is fun, it feels more like a game of rugby league than union.</p><p></p><p>In EA06, turnovers and scores for both sides came thick and fast, as did points. I was nailed by a determined Irish side at a misty Lansdowne Road 18-15 who were tackling as if their pixelated lives depended on it - yet I didn't feel cheated by the result.</p><p>Part of the reason for the CPU scores is the bunching issue I raised above - as a wayward kick can often result in a length of the pitch 2 on 1 counter attack by the cpu up the wing where you have only 1 player within 20m of the ball. The other reason was several scrums given away by Jonny Wilkinson hoofing the ball over the dead ball line at the Irish end, from his own try line!!!</p><p></p><p>My conclusion? I had more fun playing EA06 - just because the games were more end to end, and I felt I was playing rugby union (albeit with a high rate of turnovers in the ruck).</p><p></p><p>For a rugby newbie, or someone wanting an arcade rugby game, I would probably recommend RC2006 - the graphics are bigger, the camera angles far better, the gameplay simpler and clearer to understand what is going on, and the attacking support play is superior.</p><p>Personally though, I (currently!) prefer EA06 - although I'll try them both on Intensive Care / Elite mode and see if that makes a difference.</p></blockquote><p></p>
[QUOTE="MightyQuin, post: 52760"] I now have both games (on PS2) and had trouble deciding exactly which one is better, as both have parts which I prefer over the other. I cannot comment about multiplayer, so my comments are based solely on singleplayer. On the whole, I agree with The Kiddie's diagnosis, but with a few exceptions - which again, obviously, are all only IMO. [b]Scrums [/b]- on RC2006 all you do is press a button to stop a spinning dot in a coloured bar. It soon becomes easy to win virtually every scrum whether it is your feed or not. [b]Goal kicks [/b]- personally I prefer the RC2006 method, where you have time to set the power before the accuracy bar starts moving and you try and stop it - rather than the EA06 "golf swing" method. [b]Rucks[/b] - both games have ruck issues unfortunately. RC2006 is a nice system, where you can see who is winning the ruck and you can add and remove players. The problems I have with it are there's no quick ball, and turnovers are very infrequent. EA06 does seem a little less under your control, and the ball is frequently turned over in the ruck. [b]Grubber[/b] - maybe I'm doing something wrong, but in RC2006 the grubber seems to go about 30m when I double tap the kick button, whereas in EA06 I've had no problem knocking it just 10m past the fullback then nipping past and scooping it up. [b]CPU AI[/b] - EA06 suffers severely from player bunching. If you have a ruck over near the touchline and don't call a set play, you will find no players any wider than the centre of the pitch. RC2006 nails this with players using the full width of the pitch. RC2006 also seems to offer better attacking support AI, with players wrapping round outside you if you cut inside. [b]Rule issues [/b]- both have a few rule bugs, but not major show stoppers. In RC2006 I've had 5m scrums when I've missed drop goals (but not always), and lineouts in the wrong place (when the AI wins a lineout inside the 22m and kicks straight out). In EA06 you'll find all the defensive standing behind the tryline when you attempt a penalty kick. [b]Penalties by AI[/b] - EA06 gives away several each match - offside, hands in ruck, late tackle etc. RC2006 very rarely does due to the fact the defensive line (apart from when on the goalline) line up about 10m behind the ruck (probably another reason why ruck turnovers are rare as the defensive forwards are nearly always further away from the breakdown than the attacking ones) To try and help myself make up my mind, I played through a 6 nations tournament as England on normal difficulty on both, with 5 mins halves. In RC2006 I frequently held possession for virtually the entire match, winning most games around 20 something to nil - although the French did score one try against me. The kicking from hand game is non-existant, due to the ease at retaining the ball in your own ruck - so although running with the ball is fun, it feels more like a game of rugby league than union. In EA06, turnovers and scores for both sides came thick and fast, as did points. I was nailed by a determined Irish side at a misty Lansdowne Road 18-15 who were tackling as if their pixelated lives depended on it - yet I didn't feel cheated by the result. Part of the reason for the CPU scores is the bunching issue I raised above - as a wayward kick can often result in a length of the pitch 2 on 1 counter attack by the cpu up the wing where you have only 1 player within 20m of the ball. The other reason was several scrums given away by Jonny Wilkinson hoofing the ball over the dead ball line at the Irish end, from his own try line!!! My conclusion? I had more fun playing EA06 - just because the games were more end to end, and I felt I was playing rugby union (albeit with a high rate of turnovers in the ruck). For a rugby newbie, or someone wanting an arcade rugby game, I would probably recommend RC2006 - the graphics are bigger, the camera angles far better, the gameplay simpler and clearer to understand what is going on, and the attacking support play is superior. Personally though, I (currently!) prefer EA06 - although I'll try them both on Intensive Care / Elite mode and see if that makes a difference. [/QUOTE]
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