On another note I had an idea at one stage that maybe it'd be possible to have an option for something that isn't entirely realistic, but when read into does have some realism and is also a lot of fun.
Breaking tackles in the game is at the moment something stat driven and that's fair enough. You wouldn't want people perfecting a technique and then just breaking tackles left and right all game long.
My idea is something akin to every player who's rated high in the strength or tackle breaking category (about 80-85 minimum for each), should be strong enough to rip out of or step out of some one on one tackles.
I'd find it pretty cool myself if once in a game (at most twice), you could use a stamina draining tackle bust type of move once per player with those stats. The button used would be R3 and it'd be accompanied by some controller vibration.
The cost to this move is that it'd drain your strength stat, your ball winning stat, your tackling stat and your tackle breaking stat for the rest of that game (strength dropping by 10 - ball winning, by 5, tackling by 5, tackle breaking by 5). The player would be temporarily be slightly slower (5-10) for making the bust also.
Also, you couldn't use this within 10metres from the line, as defences are surely stronger closer to the line, so shouldn't be busted by such things for cheap tries.
The strategies that this would bring to the game are wide ranging. Players in certain parts of the field would be able to bust the line wide open, yet, not sprint away for tries.
They'd be tired players later on or immediately after using this ability, so their work rate would suffer.
Rucks would be marginally harder to win.
With this idea, I could imagine most players having the sense not to over use it early, as sure they might get out to a 19 point lead, using it, but due to weaker ballwinning and other stats from that point on, the other team would come back at them via possession etc.
I could see a smart player enacting this between the 60-80min time frame, but I suppose the later they'd use it, the less effectual it might be, as players get tired towards the end of the game and this enhanced tackle break ability would be slightly less effective.
I mainly envision it as an opportunity to give the user control of what we see some of the great surging forwards of the world do in real life and break the occasional tackle to break that defensive line and provide good ball to players who'd then run off the shoulder by a few metres and could take off for the line. In my opinion it'd add to forward play.
Anyhow, what's anyone think of that?