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No, meaning when given a design decision that chooses between realism and fun, we tend toward fun. We make games that we want people to enjoy playing for years to come.


Must be lost in translation.


One of the reasons we've participated in this community for a year and a half is so that members can understand more about what it takes to make a game and what the particular constraints and challenges are in making a Rugby game. The information is there so if you are interested to learn more, I invite you to read it.


As Mario has wisely said elsewhere, you are not obligated to buy either of our games. Furthermore, you have the opportunity to try our game before you buy it.


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