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Rugby 2001
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<blockquote data-quote="subsbligh" data-source="post: 11089"><p>I still would play JLR more than any other game on my N64, PSX or PS2. </p><p></p><p>JLR was simply perfect two player action. 100 point games were not uncommon. Most playable which is the most important element. Kicking in 2005 looks again like it is going to fail. In Lomu's an arrow went out and in for distance and you could do these awesome inside grubbers and cross field bombs by pressing a different direction after you released the button. Fluidity. Diving over the try line and you'd slide for ten metres? How cool is that? </p><p></p><p>Lomu's had BIG gameplay elements but if you played it a different way, you could make the game feel like a simulation. All other games have failed simply because there was only one way to score points: spread it wide and out pace the wingers. Total ****. </p><p></p><p>The so called "offload bug" was easily defendable by using a smother tackle. So were the super fends. To counter the smother tackle you could dummy or side step. </p><p></p><p>Very balanced game in either attack or defence. Rucks and mauls were button bashers in removing and adding players back to the ruck. It had its faults and in a way could be the NBA Jam of Rugby games but simplistic, easy to pick up games like Lomu's are the best. </p><p></p><p></p><p>The more you played the more you learnt and I still think I have much to learn in JLR, 8 years after its release. As a wise man once said it takes you 6 months doing something to think that you know everything about it. It takes you a year to realise that you know nothing at all. </p><p></p><p></p><p></p><p>Second to JLR would be Shane Warne Cricket on MEGA DRIVE! Fast paced action, great game.</p></blockquote><p></p>
[QUOTE="subsbligh, post: 11089"] I still would play JLR more than any other game on my N64, PSX or PS2. JLR was simply perfect two player action. 100 point games were not uncommon. Most playable which is the most important element. Kicking in 2005 looks again like it is going to fail. In Lomu's an arrow went out and in for distance and you could do these awesome inside grubbers and cross field bombs by pressing a different direction after you released the button. Fluidity. Diving over the try line and you'd slide for ten metres? How cool is that? Lomu's had BIG gameplay elements but if you played it a different way, you could make the game feel like a simulation. All other games have failed simply because there was only one way to score points: spread it wide and out pace the wingers. Total ****. The so called "offload bug" was easily defendable by using a smother tackle. So were the super fends. To counter the smother tackle you could dummy or side step. Very balanced game in either attack or defence. Rucks and mauls were button bashers in removing and adding players back to the ruck. It had its faults and in a way could be the NBA Jam of Rugby games but simplistic, easy to pick up games like Lomu's are the best. The more you played the more you learnt and I still think I have much to learn in JLR, 8 years after its release. As a wise man once said it takes you 6 months doing something to think that you know everything about it. It takes you a year to realise that you know nothing at all. Second to JLR would be Shane Warne Cricket on MEGA DRIVE! Fast paced action, great game. [/QUOTE]
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