J
jgough
Guest
So, have the game now, ...yay.
And not too bad at all.
But rosters...
A bit strange, most players are there tho.
It's a shame they stuck to the "N.Ame" format, so you can't tell the difference between the likes of Jerry Collins or Justin Collins (when picking your squads, I just had to guess that Jerry was the guy that had the better tackling and strength, and it seems I was right).
As for the new comers to the Super 12 this year...
The likes of Jimmy Gopperth arn't there.
But then the likes of sub reserve Tom Harding for the Blues are...
And Vunibaka is still there, even tho he no longer plays for the Crusaders.
@ the media launch time I had with it was all novelty, so now, it's down to business.
Little things that kinda **** me off (Oh yes, I've been sidetracked now...)
*Obviosuly "N.Ame" format.
*Rucks, still feel kinda random, and the AI is not all that intelligent.
*Turnovers: Make a break, get tackled, turned over to the CPU, then they kick it out
*When you sub players during games you can't change players who are already in the lineup?!?!? That is crazy! So I only have 3 backs in my reserves (as per normal), lets say a SH, a FH and a Winger, if my fullback gets injured, I would like to sub him with my reserve flyhalf, and then swap them, but No, not allowed to. AVERAGE!
*When you swap players for your roster, it goes back up to the top screen, that is AVERAGE again, because I'd rather the scroller stayed as is, so I could continue editing, not go all the way down again.
*No stats window, you have to push a button to make it pop up, so it is very hard to compear players.
Aww, god. I'm making it sound like I'm against the game - and I'm not.
Hmm, I'll finish by saying its very good, and in all fairness, is the best rugby game around, period.
But looking forward to '06. Hopefully they'll get some intelligent feedback and make changes really for the better.
Great game tho.
7/10
Jamie Gough
And not too bad at all.
But rosters...
A bit strange, most players are there tho.
It's a shame they stuck to the "N.Ame" format, so you can't tell the difference between the likes of Jerry Collins or Justin Collins (when picking your squads, I just had to guess that Jerry was the guy that had the better tackling and strength, and it seems I was right).
As for the new comers to the Super 12 this year...
The likes of Jimmy Gopperth arn't there.
But then the likes of sub reserve Tom Harding for the Blues are...
And Vunibaka is still there, even tho he no longer plays for the Crusaders.
@ the media launch time I had with it was all novelty, so now, it's down to business.
Little things that kinda **** me off (Oh yes, I've been sidetracked now...)
*Obviosuly "N.Ame" format.
*Rucks, still feel kinda random, and the AI is not all that intelligent.
*Turnovers: Make a break, get tackled, turned over to the CPU, then they kick it out
*When you sub players during games you can't change players who are already in the lineup?!?!? That is crazy! So I only have 3 backs in my reserves (as per normal), lets say a SH, a FH and a Winger, if my fullback gets injured, I would like to sub him with my reserve flyhalf, and then swap them, but No, not allowed to. AVERAGE!
*When you swap players for your roster, it goes back up to the top screen, that is AVERAGE again, because I'd rather the scroller stayed as is, so I could continue editing, not go all the way down again.
*No stats window, you have to push a button to make it pop up, so it is very hard to compear players.
Aww, god. I'm making it sound like I'm against the game - and I'm not.
Hmm, I'll finish by saying its very good, and in all fairness, is the best rugby game around, period.
But looking forward to '06. Hopefully they'll get some intelligent feedback and make changes really for the better.
Great game tho.
7/10
Jamie Gough