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<blockquote data-quote="Los Lover" data-source="post: 23924"><p>I think though that you are confusing rule mistakes with bad representation graphically of the AI's take on what is happening....</p><p></p><p>I will address your concerns individually.............=</p><p></p><p>- late tackles - I don't want them to change this - already commited to the tackle IS a rule already...and it changes the accuracy of the kick ang angle due to pressure (crucial aspect of playing ahrd AI)</p><p></p><p>- There is no tackling in the air....it is an animation glitch...the same thing happens with out a tackler - play the game more you will see....he is just turning sideways and coming down to the ground.....there is no intention - so why a penalty?</p><p></p><p>- The computer players not falling back.....Fair enough! Is incorrect.....</p><p>BUT - experts at hard will know that when they are struggling to get back like this, the line becomes jagged - this is when you can break their divided line with gap running, skip balls or crash balls etc.......best time in fact to run it ironically.</p><p></p><p></p><p>Guess they could play advantage...but i would certainly want to play on as it stands....</p><p></p><p>- The forward pass during set plays is simply this:</p><p></p><p>MAKE the friggin tackle well, OR they are going to continue the move and the pass to achieve it no matter where they or the receiver have anded up...It 's a friggin game...But it is not a misunderstanding of the rules.</p><p></p><p>I look at this a smy own fault for not being able to catch him properly......the rest is just a bad graphical depiction of what has occurred....</p><p></p><p>But YES - it does need to be cleared up.</p><p></p><p> <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>What about actual rule errors??? =</p><p></p><p>- charge down is their throw to line-out.</p><p></p><p>- All kicks dead that are not DGs are scrums back where they were kicked from</p><p></p><p>- ability to make multiple substitutions.......</p><p></p><p>- positional switches also</p><p></p><p>- when someone kicks a mark outside of the 22 it doesn't come back to where he kicked it!!? <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>- extra time is a set amount of time with halves.</p><p></p><p>Those IMO are rule changes that need immediate addressing for the sake of realism. It's all good stuff though. <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p></p><p>-</p></blockquote><p></p>
[QUOTE="Los Lover, post: 23924"] I think though that you are confusing rule mistakes with bad representation graphically of the AI's take on what is happening.... I will address your concerns individually.............= - late tackles - I don't want them to change this - already commited to the tackle IS a rule already...and it changes the accuracy of the kick ang angle due to pressure (crucial aspect of playing ahrd AI) - There is no tackling in the air....it is an animation glitch...the same thing happens with out a tackler - play the game more you will see....he is just turning sideways and coming down to the ground.....there is no intention - so why a penalty? - The computer players not falling back.....Fair enough! Is incorrect..... BUT - experts at hard will know that when they are struggling to get back like this, the line becomes jagged - this is when you can break their divided line with gap running, skip balls or crash balls etc.......best time in fact to run it ironically. Guess they could play advantage...but i would certainly want to play on as it stands.... - The forward pass during set plays is simply this: MAKE the friggin tackle well, OR they are going to continue the move and the pass to achieve it no matter where they or the receiver have anded up...It 's a friggin game...But it is not a misunderstanding of the rules. I look at this a smy own fault for not being able to catch him properly......the rest is just a bad graphical depiction of what has occurred.... But YES - it does need to be cleared up. [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif[/img] What about actual rule errors??? = - charge down is their throw to line-out. - All kicks dead that are not DGs are scrums back where they were kicked from - ability to make multiple substitutions....... - positional switches also - when someone kicks a mark outside of the 22 it doesn't come back to where he kicked it!!? [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif[/img] - extra time is a set amount of time with halves. Those IMO are rule changes that need immediate addressing for the sake of realism. It's all good stuff though. [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif[/img] - [/QUOTE]
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