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<blockquote data-quote="BigTen" data-source="post: 30858"><p>The hardest thing to develop, in my mind anyway, in a rugby game would be a rucking situation. Jonah Lomu Rugby is probably the best so far and as that was developed eight years ago it is pretty sad to think that we have gone backwards.</p><p></p><p>I have also found that scrums are also poorly designed - I have never seemed to get the feel for them and am under the belief that they are pretty random even at the best of times.</p><p></p><p>I loved the Jonah Lomu Rugby when it came to lineouts - the best set-piece design that I have experienced. But at the end of the day you should only expect to win about 80-90% of your own ball and maybe pilfer around 30% of your opposition (this is when the two teams are evenly matched). So far no game has really gotten this right. I would always win every lineout in JLR and as fun as that it isn't really realistic.</p><p></p><p>I have thought long and hard about how to develop a decent rucking system and so far haven't really gotten anything that seems decent. So I guess I shouldn't be too harsh on game designers who don't really have the same love for the game.</p></blockquote><p></p>
[QUOTE="BigTen, post: 30858"] The hardest thing to develop, in my mind anyway, in a rugby game would be a rucking situation. Jonah Lomu Rugby is probably the best so far and as that was developed eight years ago it is pretty sad to think that we have gone backwards. I have also found that scrums are also poorly designed - I have never seemed to get the feel for them and am under the belief that they are pretty random even at the best of times. I loved the Jonah Lomu Rugby when it came to lineouts - the best set-piece design that I have experienced. But at the end of the day you should only expect to win about 80-90% of your own ball and maybe pilfer around 30% of your opposition (this is when the two teams are evenly matched). So far no game has really gotten this right. I would always win every lineout in JLR and as fun as that it isn't really realistic. I have thought long and hard about how to develop a decent rucking system and so far haven't really gotten anything that seems decent. So I guess I shouldn't be too harsh on game designers who don't really have the same love for the game. [/QUOTE]
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