Rugby League 2 coming to psp?

Discussion in 'Rugby Video Games & Apps' started by doovepop, Feb 19, 2006.

  1. doovepop

    doovepop Guest

    look wht i found on a website
    A keystone client has been Wellington’s Sidhe, which has used Sellar’s gear to tweak the console version of its hit Sony PlayStation game Stacey Jones’ Rugby League. Trials have just begun on the new version of League for Sony’s portable PSP.
    While PSP graphics look great, the smaller screen means simpler games and a lower cost to create a game. Wellington’s Sidhe has been quick to exploit this trend, and is in the advanced stages of creating a PSP version of its Rugby League PlayStation game.Sidhe is also developing an original PSP title, a stunt-driving, puzzle-solving effort called Gripshift. Others, like Dunedin’s Starlight Studios, are following suit. Wynands says Gripshift’s development costs will amount to just a fraction of those for a console or PC game.
     
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  3. loratadine

    loratadine Guest

  4. woosaah

    woosaah Guest

    that must be very old since gripshift is alread out

    you need to give us the link to the site dude. did it have a date on it?
     
  5. kaftka

    kaftka Guest

    Smells like roast **** to me.

    Firstly, Gripshift was announced a long time ago, and released before RL2 anyway... I think they got their wires crossed. RL2 and Gripshift were announced roughly at the same time, so they may very well have assumed that RL2 was being released for PSP along with Gripshift.
     
  6. woosaah

    woosaah Guest

    we still need to find the reference where he got that from
     
  7. doovepop

    doovepop Guest

  8. woosaah

    woosaah Guest

    well i wouldnt trust that information
     
  9. kaftka

    kaftka Guest

    I doubt theres any truth in it...
     
  10. esoj

    esoj Guest

    obviously old info and was speculating as neither game was out. but it was something negative about sidhe it must be true. rl 2 is proabbly coming out on x-box as well.
     
  11. doovepop

    doovepop Guest

  12. doovepop

    doovepop Guest

    look wht i found
    Mario,
    So, seems we are needing some more people to work on both high profile licensed products as well as original titles for current gen consoles and handhelds with a smattering of next gen thrown in.

    We will need a bunch of different people over the medium and longer term, but below are our short term requirements (we especially need coders)


    Senior Programmer

    Required experience profile

    University Computer Science degree or equivalent
    Minimum 3 years games industry experience including work on at least one published console title
    Strong C++ programming and math skills
    Extensive experience in software engineering, and object oriented design and programming techniques
    Thorough understanding of the game production process
    Able to work well under pressure and to tight deadlines
    Excellent written and oral communication skills
    Experience in developing AI, 3D graphics, networking, and/or physics game systems beneficial
    Team management experience desirable but not required



    Programmer

    Required experience profile

    University Computer Science degree or equivalent
    Strong C++ programming and math skills
    Understanding of object oriented design and programming techniques
    Comfortable working in a managed team environment
    Able to work well under pressure and to tight deadlines
    Good communication skills
    Professional game development experience desirable but not required
    Knowledge of AI, 3D graphics, sound, or physics principles beneficial
    Experience in large, team based software projects preferred



    3D Modeller/Texturer

    Required experience profile

    Strong ability to produce realistic and stylistic 3D models and textures
    Intuitive understanding of all modelling/texturing principles such as polygonal efficiency, good UV layout, and texture reuse
    Can consistently produce high quality models and textures
    Able to work well under pressure and to tight deadlines
    Comfortable working in a managed team environment
    Good communication skills
    Professional game development experience desirable but not required
    Good working knowledge of Maya and Photoshop required
    Strong traditional art skills required



    Programmers should supply a full CV and examples of C++ source code. Animators and modellers should supply a full CV and showreel on VHS, DVD, or CDROM. Candidates should send their application to jobs@sidhe.co.nz or

    Sidhe Interactive
    PO Box 6203
    Marion Square
    Wellington
    NEW ZEALAND
     
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