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Rugby League 2 coming to psp?

D

doovepop

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look wht i found on a website
A keystone client has been Wellington’s Sidhe, which has used Sellar’s gear to tweak the console version of its hit Sony PlayStation game Stacey Jones’ Rugby League. Trials have just begun on the new version of League for Sony’s portable PSP.
While PSP graphics look great, the smaller screen means simpler games and a lower cost to create a game. Wellington’s Sidhe has been quick to exploit this trend, and is in the advanced stages of creating a PSP version of its Rugby League PlayStation game.Sidhe is also developing an original PSP ***le, a stunt-driving, puzzle-solving effort called Gripshift. Others, like Dunedin’s Starlight Studios, are following suit. Wynands says Gripshift’s development costs will amount to just a fraction of those for a console or PC game.
 
that must be very old since gripshift is alread out

you need to give us the link to the site dude. did it have a date on it?
 
Smells like roast **** to me.

Firstly, Gripshift was announced a long time ago, and released before RL2 anyway... I think they got their wires crossed. RL2 and Gripshift were announced roughly at the same time, so they may very well have assumed that RL2 was being released for PSP along with Gripshift.
 
obviously old info and was speculating as neither game was out. but it was something negative about sidhe it must be true. rl 2 is proabbly coming out on x-box as well.
 
look wht i found
Mario,
So, seems we are needing some more people to work on both high profile licensed products as well as original ***les for current gen consoles and handhelds with a smattering of next gen thrown in.

We will need a bunch of different people over the medium and longer term, but below are our short term requirements (we especially need coders)


Senior Programmer

Required experience profile

University Computer Science degree or equivalent
Minimum 3 years games industry experience including work on at least one published console ***le
Strong C++ programming and math skills
Extensive experience in software engineering, and object oriented design and programming techniques
Thorough understanding of the game production process
Able to work well under pressure and to tight deadlines
Excellent written and oral communication skills
Experience in developing AI, 3D graphics, networking, and/or physics game systems beneficial
Team management experience desirable but not required



Programmer

Required experience profile

University Computer Science degree or equivalent
Strong C++ programming and math skills
Understanding of object oriented design and programming techniques
Comfortable working in a managed team environment
Able to work well under pressure and to tight deadlines
Good communication skills
Professional game development experience desirable but not required
Knowledge of AI, 3D graphics, sound, or physics principles beneficial
Experience in large, team based software projects preferred



3D Modeller/Texturer

Required experience profile

Strong ability to produce realistic and stylistic 3D models and textures
Intuitive understanding of all modelling/texturing principles such as polygonal efficiency, good UV layout, and texture reuse
Can consistently produce high quality models and textures
Able to work well under pressure and to tight deadlines
Comfortable working in a managed team environment
Good communication skills
Professional game development experience desirable but not required
Good working knowledge of Maya and Photoshop required
Strong traditional art skills required



Programmers should supply a full CV and examples of C++ source code. Animators and modellers should supply a full CV and showreel on VHS, DVD, or CDROM. Candidates should send their application to [email protected] or

Sidhe Interactive
PO Box 6203
Marion Square
Wellington
NEW ZEALAND
 

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