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Rugby Union Team Manager 2017
Rugby Union Team Manager 2017 for PC and Mac
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<blockquote data-quote="SoRadical" data-source="post: 828502" data-attributes="member: 51527"><p>Hi Dave,</p><p></p><p>Congratulations on the new game, I'm happy to see that Alternative Software have committed to the RUTM series and look forward to future installments. The RUTM 2017 interface is excellent and looks extremely professional in comparison to its predecessor. I expect that it has more to do with my computer than anything else, but the loading times are a negative. It takes an obscene amount of time to progress from one day to the next in game. In regards the match engine, have you removed the ability to A) Select back/forwards/kicking moves during a match B ) To view the match from a 2D bird's eye view? I could just be not seeing the option in the new interface, but I'd like to see restoration of these features. The bird's eye view in RUTM 2015 was especially useful for players with ancient computers!</p><p></p><p>In regards the ratings and positions of players in licensed squads, they weren't brilliant in RUTM 2015, but they're beyond a joke in RUTM 2017. Were the selection of ratings and positions done at random? The differentiation of player calibres within squads seems to be completely arbitrary, established players regularly have lower ratings than players who have barely graduated into the senior squad. It's not as if this information is difficult to find, <u>itsrugby.co.uk</u> contains a complete list of positions that players have played since the beginning of their professional careers, as well as frequency of appearances for their club and country. You could possibly consider using this resource, or others like it, to determine positions of players and ratings (Perhaps a player's rating could be tied to frequency of appearances? With greater weight tied to appearances in competitions with higher prestige) in future. I understand you'll just point me to the editor in response to this criticism, but frankly, to edit the four national calibre leagues in RUTM 2017 takes an age. The inability to also search the database of players in-game because of the new scouting system (not a great addition in itself) makes this task even more tedious. I cannot understand why the developers could not have made a decent attempt at doing this before the game was released. </p><p></p><p>I'm working on a mod for RUTM 2015 in the mean time, with accurate player ratings and positions for 2016/2017 season. I'll be trying to figure out a way to edit the content of the licensed squads, as I would expect it's not entirely impossible to do. RUTM 2015 just runs better for me on my computer, and I feel in a way it's a more cogent game than RUTM 2017. If you're serious about providing realistic representations of players in RUTM I'd be glad to help. PM me!</p><p></p><p>Sorry for all the criticism. I thank you very much for producing these games. They're fantastic, and I think the rugby gaming community accept that. They can be bettered though, there are some ad-hoc efforts that need to be improved upon before the series can really move forward.</p><p></p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="SoRadical, post: 828502, member: 51527"] Hi Dave, Congratulations on the new game, I'm happy to see that Alternative Software have committed to the RUTM series and look forward to future installments. The RUTM 2017 interface is excellent and looks extremely professional in comparison to its predecessor. I expect that it has more to do with my computer than anything else, but the loading times are a negative. It takes an obscene amount of time to progress from one day to the next in game. In regards the match engine, have you removed the ability to A) Select back/forwards/kicking moves during a match B ) To view the match from a 2D bird's eye view? I could just be not seeing the option in the new interface, but I'd like to see restoration of these features. The bird's eye view in RUTM 2015 was especially useful for players with ancient computers! In regards the ratings and positions of players in licensed squads, they weren't brilliant in RUTM 2015, but they're beyond a joke in RUTM 2017. Were the selection of ratings and positions done at random? The differentiation of player calibres within squads seems to be completely arbitrary, established players regularly have lower ratings than players who have barely graduated into the senior squad. It's not as if this information is difficult to find, [U]itsrugby.co.uk[/U] contains a complete list of positions that players have played since the beginning of their professional careers, as well as frequency of appearances for their club and country. You could possibly consider using this resource, or others like it, to determine positions of players and ratings (Perhaps a player's rating could be tied to frequency of appearances? With greater weight tied to appearances in competitions with higher prestige) in future. I understand you'll just point me to the editor in response to this criticism, but frankly, to edit the four national calibre leagues in RUTM 2017 takes an age. The inability to also search the database of players in-game because of the new scouting system (not a great addition in itself) makes this task even more tedious. I cannot understand why the developers could not have made a decent attempt at doing this before the game was released. I'm working on a mod for RUTM 2015 in the mean time, with accurate player ratings and positions for 2016/2017 season. I'll be trying to figure out a way to edit the content of the licensed squads, as I would expect it's not entirely impossible to do. RUTM 2015 just runs better for me on my computer, and I feel in a way it's a more cogent game than RUTM 2017. If you're serious about providing realistic representations of players in RUTM I'd be glad to help. PM me! Sorry for all the criticism. I thank you very much for producing these games. They're fantastic, and I think the rugby gaming community accept that. They can be bettered though, there are some ad-hoc efforts that need to be improved upon before the series can really move forward. Thanks again. [/QUOTE]
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