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<blockquote data-quote="ak47" data-source="post: 7345"><p>its hwere u can adjust certain aspects of gameplay on a scale of 1-100 (approx)</p><p></p><p>ie in madden u have</p><p></p><p>WR AI catching - turned up max - hell never drop the ball, </p><p> half way - the human will need to catch it manually 50% of the time</p><p> at nil - the human will 100% have to catch it manually.</p><p></p><p>QB pass accuray - turned up max he'll never miss the WR</p><p> </p><p>its so u can find a good mix for your own taste of what u think the default is out by</p><p></p><p>similar to Rugby2001 - where the difficulty of teams could be adjusted by a slider.</p><p>only in madden they have these sliders for like 30 different gameplay aspects, from referee leaniancy, to overall speed of CPU and human, to RB ability to WR catching..........even FG kicking can be adjusted if u think the default kicks to short/or long</p></blockquote><p></p>
[QUOTE="ak47, post: 7345"] its hwere u can adjust certain aspects of gameplay on a scale of 1-100 (approx) ie in madden u have WR AI catching - turned up max - hell never drop the ball, half way - the human will need to catch it manually 50% of the time at nil - the human will 100% have to catch it manually. QB pass accuray - turned up max he'll never miss the WR its so u can find a good mix for your own taste of what u think the default is out by similar to Rugby2001 - where the difficulty of teams could be adjusted by a slider. only in madden they have these sliders for like 30 different gameplay aspects, from referee leaniancy, to overall speed of CPU and human, to RB ability to WR catching..........even FG kicking can be adjusted if u think the default kicks to short/or long [/QUOTE]
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